Learn how to use Maya to model a simple cartoon character that can be later rigged and animated in the program of your choice.
Learn how to create walk, run, and skip animations that give your character style and subtly move the story along.
Focuses on the basics of animating in Maya, including setting keyframes, working with animation editors, and automating animation with constraints and simple rigs.
Provides a basic introduction to rigging theory, plus details of how to create professional 3D characters in Maya.
Shows how to animate 3D characters in Maya utilizing the basic principles of animation.
An overview of rigging, character geometry, and topology, plus details of how to create professional 3D characters in Maya.