Learn techniques for rigging mechanical objects, machines, and other inanimate objects in Maya.
- 3D + Animation (10)
- Character Animation
- Animation (7)
- Rigging (5)
- Modeling (1)
- Motion Graphics (1)
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Teaches simple steps to creating exaggerated cartoon animation in Maya, using principles such as squash and stretch, exaggeration, follow-through, and overlapping action.
Add squash and stretch to a rig in Maya, using techniques specific to cartoon characters: stretchy joints, IK/FK switching, and facial rigging.
Make your animations "look" right by creating smooth motion, with these software-agnostic tricks from animation expert George Maestri.
Learn how to use Maya to model a simple cartoon character that can be later rigged and animated in the program of your choice.
Learn how to create walk, run, and skip animations that give your character style and subtly move the story along.
Focuses on the basics of animating in Maya, including setting keyframes, working with animation editors, and automating animation with constraints and simple rigs.
Provides a basic introduction to rigging theory, plus details of how to create professional 3D characters in Maya.
Shows how to animate 3D characters in Maya utilizing the basic principles of animation.
An overview of rigging, character geometry, and topology, plus details of how to create professional 3D characters in Maya.
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