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Covers the basics of rendering and lighting tools in Maya.
Focuses on the basics of animating in Maya, including setting keyframes, working with animation editors, and automating animation with constraints and simple rigs.
Introduces the basics of creating Maya materials, the skins on 3D objects that lend them color, transparency, and texture.
Provides a thorough introduction to the NURBS modeling toolkit, a foundational aspect of 3D modeling.
Delves into the theory behind popular polygonal modeling techniques in Maya, then walks through the basic process of creating objects, modifying them, and working with subdivision surfaces.
Introduces designers to the Maya environment and shows them how to move objects and keep scenes organized.