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Learn MARI, the powerful texture painting software used for 3D painting, photo editing, and more.
Master features of the V-Ray 3.0 rendering engine and learn how to extend the range of 3ds Max with V-Ray's state-of-the-art tools, such as progressive sampling, skin and hair shaders, and stereoscopic 3D rendering.
Learn how to use BodyPaint, a subset of UV mapping and 3D painting tools in CINEMA 4D, to texture your 3D models.
These case studies show how to create four distinct and highly realistic textures, apply your own variations, and link your custom textures to materials in Maya.
Takes you through all the steps for creating concrete textures in Photoshop and Maya.
Learn how to build asphalt shingles in a variety of bond patterns with Photoshop and Illustrator.
Find out how to model an iconic car—the Aston Marton DB5—in the free 3D modeling application Blender.
Discover how to create realistic brick textures from scratch in Photoshop.
Learn how to master the UVW mapping tools in 3ds Max and map 2D textures to complex 3D objects.
Learn how to use Photoshop to create a custom slate texture that's great for modeling building interiors (floors) and exteriors (roofs).
Create a realistic wood texture, complete with grain, knots, and whorls, with Photoshop, and apply it to a scene in 3ds Max.
Learn to design, model, and render a detailed cityscape with Illustrator and Maya.
Learn to draw metal textures from scratch with Photoshop and Illustrator, and link them to materials in 3ds Max.
Learn to design and model a city from almost any era, with Illustrator (or any other vector drawing program) and 3ds Max.
Learn how to apply 2D images to your 3D models with these UV mapping techniques in Blender.
Learn how to model basic objects in Blender and create professional-quality renders of product designs.
Learn how to light and render the exterior of a building with 3ds Max, and composite the final scene in Nuke and After Effects.
Learn how to render the exterior of a building with both day and night lighting rigs using Maya, and composite the final scene in Nuke and After Effects.
Learn how to replicate three unique lighting setups for a fully detailed modern office lobby in Maya, starting with direct daylight.
Learn how character artist Dan Roarty creates his hyperrealistic 3D portraits with tools like Maya, Mudbox, Knald, and Photoshop.
Learn how to model a female android that bridges the divide between man (or woman) and machine with ZBrush's powerful modeling and sculpting tools.
Learn how to craft materials like wood, metal, and glass and light your scene inside the Unity 3D game engine.
Bradley G Munkowitz, aka GMUNK, explains how he makes his op-art-inspired geometric prints by using 3D tools in entirely new ways.
Add realism and character to your 3D models with materials in CINEMA 4D.
Build the skills you need to create stunning product visualizations in MODO.
Learn basic level design techniques using the Unity3D game engine, and create environments that are fun to navigate, modular and easy to reuse, and highly interactive.
Learn to create textures and add color, reflectivity, and other surface detail to your games with Autodesk Maya, Mudbox, and Adobe Photoshop.
Dive deep into the Hypershade window and shader creation with Maya and the mental ray rendering engine.
Introduces advanced features of the CINEMA 4D rendering and lighting toolsets.
Learn about shading and lighting realistic 3D renders with Cycles.
Demonstrates how to light an object onto a live-action still plate, using Maya, Nuke, and Photoshop.
Explore the world of modeling and texturing game props and assets, from tools to furniture, in Autodesk Maya.
Discover how to create render passes in Maya, recombine the passes in After Effects, and motion track the passes to live-action video footage that contains a moving camera or a moving character.
Introduces the skills needed to create photorealistic 3D creatures for film, video, and game production.
Shows how to create textures and materials, and apply them to models to create realistic surfaces in Maya renders.
An in-depth look at the art of creating lifelike skins and textures for three-dimensional surfaces using 3ds Max 2010.