Learn to combine basic materials to create advanced material networks and use mental ray subsurface scattering (SSS) materials in Maya.
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Learn to design, model, and render a detailed cityscape with Illustrator and Maya.
Learn how to render the exterior of a building with both day and night lighting rigs using Maya, and composite the final scene in Nuke and After Effects.
Learn how to replicate three unique lighting setups for a fully detailed modern office lobby in Maya, starting with direct daylight.
Bradley G Munkowitz, aka GMUNK, explains how he makes his op-art-inspired geometric prints by using 3D tools in entirely new ways.
Covers all the key aspects of V-Ray, the powerful rendering plug-in for Maya.
Covers the basics of rendering and lighting tools in Maya.
Shows how to master practical mental ray techniques for rendering models created in Maya.
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