Create dynamic, randomly generated particle effects that can emulate snow, rain, steam, explosions, and more in 3ds Max animation projects.
Introduces the new features and productivity enhancements in 3ds Max 2011.
An in-depth look at the art of creating lifelike skins and textures for three-dimensional surfaces using 3ds Max 2010.
Explores many of the new cutting-edge features, including the brand-new Modeling Ribbon and advancements designed to improve scene interactivity and production workflow.
Thoroughly explores materials, lights and cameras, animation techniques, rendering, and special effects.
Methods for creating video games, logos, mechanical assemblies, and architectural visualizations with 3ds Max.
“I absolutely love the quality and diversity of the training. It is my go-to site for answers.” —Maryanne F.
more from our members »
Thanks for signing up.
We’ll send you a confirmation email shortly.
By signing up, you’ll receive about four emails per month, including
We’ll only use your email address to send you these mailings.
Here’s our privacy policy with more details about how we handle your information.
Keep up with news, tips, and latest courses with emails from lynda.com.
By signing up, you’ll receive about four emails per month, including
We’ll only use your email address to send you these mailings.
Here’s our privacy policy with more details about how we handle your information.