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Learn how to composite a 3D animated flag into a live-action shot using After Effects and CINEMA 4D.
Learn how to composite a 3D-animated flag into a live-action shot using Nuke and CINEMA 4D.
Join digital compositing pioneer Steve Wright for a tour of the new features in Nuke 8.
Delve into the world of motion graphics, keying, and compositing in After Effects CC.
Learn how to composite 3D and 2D elements and color correct footage, match the original shot's light and motion, and use HDR and filmic looks to create realistic, cinematic sequences with After Effects.
Learn how to use CINEMA 4D dynamics to create physically accurate object animations, using real-world physics like gravity, collisions, and bounces.
Learn how to composite 2D or 3D foreground objects to a background scene with After Effects and seamlessly match light, color, depth of field, and noise, so that every element looks natural.
Pull 3D motion tracks and match camera moves without leaving After Effects, using CameraTracker. Learn how to track and solve shots, refine solves, and use the data in compelling 3D composites.
Get real-world production and workflow advice as you learn about the newest features in Adobe After Effects CC.
Learn how to digitally extend a set with After Effects. Create a missing wall in the composite and add a moving scene outside windows.
Create realistic garments and fabrics, from T-shirts to tablecloths, with the Cloth system in 3ds Max.
Recombine render-pass sequences of a space scene from Maya and add special effects in After Effects.
Learn how to animate and render a professional-looking 3D space scene with Maya.
Learn to create, style, animate, and render realistic hair with Maya nHair.
Learn how to replace what's shown onscreen by inserting different images or video, using the tools in After Effects and mocha AE.
Learn how to create lens flare—the popular visual effect seen in commercials, TV shows, and feature films alike—with the After Effects plugin Optical Flares.
Learn to create Harry Potter–style smoke, fire, and explosions with particle systems in After Effects.
Chris Korn, character designer at FUSE Animation, explains how he brings his creatures to life with CINEMA 4D and Zbrush.
Learn to light diffuse, reflective, and transparent objects in CINEMA 4D.
Meet the family of rigid body simulation tools available in Blender and learn how to create realistic 3D movement and collisions.
Learn to destroy a building with a fireball, using an After Effects 3D environment, Maya dynamic simulations, and matte painted elements.
Create, render, and customize fur and hair for your 3D models in Maya.
Add realism and character to your 3D models with materials in CINEMA 4D.
Learn to rig a car model in Autodesk Maya for use in animation, games, design visualization, and visual effects.
Learn to master Trapcode Form and create stunning visual effects and motion graphics.
Create significantly more professional footage with tools that do everything from removing noise to performing high-end color grading.
Bring scenes to life by building realistic fluid simulations in Maya, including foam and bubbles, liquid being poured, and volumetric liquid in a container.
Learn to render realistic bodies of water such as ponds and oceans and underwater shots with Maya—essential skills in a visual effects artist's toolkit.
Explore the new 2D and 3D features and improved performance in Nuke 7, the premiere compositing package for visual effects in film and television.
Remove an unwanted building from a live-action plate and replace it with a new matte painting that is motion-tracked.
Motion graphics artist Eran Stern shares techniques for using After Effects to create an eye-grabbing sci-fi visual effect.
Dive deep into the Hypershade window and shader creation with Maya and the mental ray rendering engine.
Introduces the viewer to the complete range of options available in the 3ds Max MassFX (also known as PhysX) toolset.
Introduces advanced features of the CINEMA 4D rendering and lighting toolsets.
Shows how to build complex composites with After Effects and mocha, where motion graphics are mapped to live-action footage of an actor's face.
Learn about shading and lighting realistic 3D renders with Cycles.
Leads you through the creative and technical process of building an opening title sequence from scratch in After Effects, from working in 3D space to creating type and shape layers to writing expressions.
Simulate a large crowd using live-action footage of a small group of people, 3D renders, and Photoshop artwork.
Demonstrates how to light an object onto a live-action still plate, using Maya, Nuke, and Photoshop.
Pulls together skills taught in the previous After Effects Apprentice installments to create a real-world video promo, from building artwork to assembling 3D precomps and setting the project to music.
Shows how to create and animate vector-based artwork directly inside After Effects.
Takes a creative tour of the Paint, Puppet, and Roto Brush tools in After Effects.
Learn two key visual effects skills: motion tracking and keying.
Addresses the newest version of Photoshop from a photographer's perspective—helping users of previous versions of Photoshop make upgrade decisions and get up to speed with CS6.
An introduction to 3D space in After Effects, plus advanced 3D workflows involving Photoshop.
Demonstrates several ways to manipulate time in After Effects.
Covers the basics of the classic dynamics engine, showing how to build a simulation with passive and active rigid bodies, add attributes like bounce and friction, integrate keyframes, and apply constraints.
Take an in-depth look at nCloth, Maya's toolkit for simulating high-resolution mesh cloth for 3D characters and animations.
Learn how to use multiple compositions to group layers, accommodate client changes, and rewire the internal render order in After Effects.
Shows how to create simple but very useful expressions in After Effects that can be put to work on a wide variety of jobs.