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An interview with Chris Landreth, a pioneering animator and director of the Oscar-winning animated short Ryan.
Learn how to take assets you already have and composite them in a new way, while adding grungy DIY texture.
An interview with Carol Wyatt, background painter, color stylist, and color supervisor for animated shows such as Rick and Morty and HBO's Animals.
3D animator and maker Kim Lee discusses how he combines digital and physical production methods for maximum flexibility and creativity.
Migrate your animation workflow from Flash to Toon Boom Harmony. Learn about Flash tools and their Toon Boom equivalents and how to complete common drawing and animation tasks in Toon Boom Harmony.
Learn how to build a template-based project in After Effects that can be packaged to share with colleagues or to sell on Adobe's Creative Cloud Market.
Concept artist and teacher Anthony Jones tells us what he's been working on, where he's finding inspiration, and how he sees the big trends in 3D and virtual reality developing over the next few years.
Add squash and stretch to a rig in Maya, using techniques specific to cartoon characters: stretchy joints, IK/FK switching, and facial rigging.
Learn the basics of Maya LT 2016, a 3D modeling and animation tool built especially for game makers.
Stay on top of all the updates to Flash Professional 2015, including HTML5 Canvas optimization, brush size scaling, timesaving timeline changes, and more.
Find out what's new in 3ds Max 2016. Learn how to incorporate the usability, interoperability, and cinematography enhancements into your 3D workflow.
Learn to rig a human skeleton with Blender: creating bones, setting up inverse kinematics and controller shapes, and attaching the mesh to the rig.
Make your animations "look" right by creating smooth motion, with these software-agnostic tricks from animation expert George Maestri.
Artist and animator Scott Pagano introduces the awesome power of Houdini, a 3D animation package offering an all-procedural workflow and node networks for faster and more complex renders.
A quick introduction to Maya's MEL (or Maya Embedded Language) scripting, which can help speed up repetitive tasks and give you access to advanced features.
Learn how to rig your 3D characters for realistic motion and animation with 3ds Max.
Learn about the interface changes and performance improvements that come with the latest release of Flash Professional CC.
Learn how to create walk, run, and skip animations that give your character style and subtly move the story along.
Learn how to use CINEMA 4D dynamics to create physically accurate object animations, using real-world physics like gravity, collisions, and bounces.
Achieve a richer, more dynamic look for your Flash-based animation by incorporating hand-drawn animation techniques.
Scott Pagano, head of LA design studio Neither-Field, walks us through the motion-based, viral music videos he designed for the electronic music trio the M Machine.
The founders of Tiny Inventions explain how their (tiny) two-person animation studio evolved and share the process behind their film Between Times.
Learn to create, style, animate, and render realistic hair with Maya nHair.
Learn how to use MODO's dynamics and particle systems to create physics-based animations that impress.
Learn how to establish a clear production pipeline to transition your characters from 3ds Max to the Unity 3D game engine.
Create, render, and customize fur and hair for your 3D models in Maya.
Learn to rig a car model in Autodesk Maya for use in animation, games, design visualization, and visual effects.
Learn basic level design techniques using the Unity3D game engine, and create environments that are fun to navigate, modular and easy to reuse, and highly interactive.
Bring scenes to life by building realistic fluid simulations in Maya, including foam and bubbles, liquid being poured, and volumetric liquid in a container.
Learn to render realistic bodies of water such as ponds and oceans and underwater shots with Maya—essential skills in a visual effects artist's toolkit.
Find out how to set up the HumanIK rigging system in Autodesk Maya and start creating realistic skeletons for your 3D characters.
Use Edge Animate and HTML5, jQuery, and CSS to create a custom, interactive homepage marquee.
Mexopolis has blended Mexican popular culture with digital animation to create characters and stories that dazzle the eye and strike universal truths in the heart.
Introduces a variety of real-world issues animators commonly encounter and practical solutions to them in Flash.
Introduces the technical concepts behind the Canvas in HTML5 and shows how to perform drawing operations directly in a web page.
Shows how to animate 3D characters in Maya utilizing the basic principles of animation.
Discover how to import layered files and paths from Illustrator into After Effects, animate flat vector artwork in both 2D and 3D space, and output your animations.
Use nested symbols and motion and shape tweening to create believable characters in Flash.
Turn static graphics into rich, animated objects in Flash Professional CS5.
Learn how Renegade Animation has pioneered digital 2D paperless animation with a unique all-Flash workflow—and a bunch of really great cartoons!
Shows how to master the new Motion Tween model and the Motion Editor to control easing and effects.
Follows the creation of a short animated film, from storyboard through final output, using After Effects CS3.
An artist, web designer, and Flash expert shares his secrets for mastering difficult effects.
Learn methods and best practices for creating fantastic animation.