Master features of the V-Ray 3.0 rendering engine and learn how to extend the range of 3ds Max with V-Ray's state-of-the-art tools, such as progressive sampling, skin and hair shaders, and stereoscopic 3D rendering.
Find out what's new in 3ds Max 2016. Learn how to incorporate the usability, interoperability, and cinematography enhancements into your 3D workflow.
Get up and running with RealFlow, the motion picture industry's standard tool for liquid simulations.
Learn how to use the extensive range of tools in 3ds Max to render out elements for compositing in After Effects.
These case studies show how to create four distinct and highly realistic textures, apply your own variations, and link your custom textures to materials in Maya.
Takes you through all the steps for creating concrete textures in Photoshop and Maya.
Learn how to build asphalt shingles in a variety of bond patterns with Photoshop and Illustrator.
CG artist and environmental designer David Lesperance explains how he creates the rich, lifelike backdrops for popular games like World of Warcraft, Halo, Diablo, and StarCraft.
Discover how to create realistic brick textures from scratch in Photoshop.
Learn how to master the UVW mapping tools in 3ds Max and map 2D textures to complex 3D objects.
Learn how to use Photoshop to create a custom slate texture that's great for modeling building interiors (floors) and exteriors (roofs).
Create a realistic wood texture, complete with grain, knots, and whorls, with Photoshop, and apply it to a scene in 3ds Max.
Learn to draw metal textures from scratch with Photoshop and Illustrator, and link them to materials in 3ds Max.
Introduces the basic and not-so-basic features of mental ray, the production-proven renderer of choice for many 3ds Max users.
Learn to design and model a city from almost any era, with Illustrator (or any other vector drawing program) and 3ds Max.
Learn how to rig your 3D characters for realistic motion and animation with 3ds Max.
Learn how to light and render the exterior of a building with 3ds Max, and composite the final scene in Nuke and After Effects.
Present product renderings in their best light with 3ds Max and After Effects.
Create realistic garments and fabrics, from T-shirts to tablecloths, with the Cloth system in 3ds Max.
Learn how to establish a clear production pipeline to transition your characters from 3ds Max to the Unity 3D game engine.
Introduces the viewer to the complete range of options available in the 3ds Max MassFX (also known as PhysX) toolset.
Discover an alternative to the traditional character rigging workflow with the Character Animation Toolkit (CAT) toolset for 3ds Max, which offers quick preset character rigs as well as custom tools for creating a rig from scratch.
Explore the world of modeling and texturing game props in 3ds Max, from cloning to painting textures.
Employs the basic principles of animation to bring to life simple 3D characters.
A practical guide to modeling and texturing 3D urban environments for games in 3ds Max.
Design and build a 3D human character that can be used for feature film, broadcast, and games.
Create dynamic, randomly generated particle effects that can emulate snow, rain, steam, explosions, and more in 3ds Max animation projects.
Introduces the new features and productivity enhancements in 3ds Max 2011.
An in-depth look at the art of creating lifelike skins and textures for three-dimensional surfaces using 3ds Max 2010.
Demonstrates one of the most powerful toolsets for photorealistic 3D image visualization, the mental ray renderer in 3ds Max.
Explores many of the new cutting-edge features, including the brand-new Modeling Ribbon and advancements designed to improve scene interactivity and production workflow.
Thoroughly explores materials, lights and cameras, animation techniques, rendering, and special effects.
Methods for creating video games, logos, mechanical assemblies, and architectural visualizations with 3ds Max.
Learn the steps needed to model a complete human character, as well as a realistic automobile.
Teaches the fundamentals of character animation, from basic movement to advanced dialogue animation.
Steps through rigging an entire human character for animation.