Find out how to use the new features in Maya 2016 Extension 2, including the Content Browser, MASH networks, Quick Rig, the Pose Editor, Light Editor, and Render Setup dialog.
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Maya's new Render Setup dialog provides everything you need to manage multiple renders within a single window. Learn how to use Render Setup and the Light Editor—included in Maya 2016 Extension 2—to create faster, more dynamic renders.
Learn techniques for rigging mechanical objects, machines, and other inanimate objects in Maya.
Teaches simple steps to creating exaggerated cartoon animation in Maya, using principles such as squash and stretch, exaggeration, follow-through, and overlapping action.
Add squash and stretch to a rig in Maya, using techniques specific to cartoon characters: stretchy joints, IK/FK switching, and facial rigging.
Learn the basics of Maya LT 2016, a 3D modeling and animation tool built especially for game makers.
Make your animations "look" right by creating smooth motion, with these software-agnostic tricks from animation expert George Maestri.
Learn how to use Maya to model a simple cartoon character that can be later rigged and animated in the program of your choice.
Find out how to model an iconic car—the Aston Marton DB5—in the free 3D modeling application Blender.
A quick introduction to Maya's MEL (or Maya Embedded Language) scripting, which can help speed up repetitive tasks and give you access to advanced features.
Learn how to model basic objects in Blender and create professional-quality renders of product designs.
Learn how to rig your 3D characters for realistic motion and animation with 3ds Max.
Learn how to create walk, run, and skip animations that give your character style and subtly move the story along.
Learn about shading and lighting realistic 3D renders with Cycles.
Employs the basic principles of animation to bring to life simple 3D characters.
Provides a basic introduction to rigging theory, plus details of how to create professional 3D characters in Maya.
Create and animate highly controllable characters using After Effects.
Shows how to animate 3D characters in Maya utilizing the basic principles of animation.
Explores the significant and robust feature set in Maya 2011 that add functionality to its 3D workflows.
Explores the upgrades to the interface and covers soft selection and other modeling tools.
Follows the creation of a short animated film, from storyboard through final output, using After Effects CS3.
An overview of rigging, character geometry, and topology, plus details of how to create professional 3D characters in Maya.
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