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Learn how to use Unity 5's tools to improve the performance of your 2D graphics by optimizing draw calls to the CPU.
Learn how to extend the Unity 5 IDE with custom tools like this tile map editor. Jesse Freeman shows you how to build a tile map class, a custom inspector, and a tile brush.
Learn how to move characters and objects from point A to B with this introduction to pathfinding in Unity.
Learn how to use, lay out, and customize Unity 5's new UI components to build simple screens for games.
Concept artist and teacher Anthony Jones tells us what he's been working on, where he's finding inspiration, and how he sees the big trends in 3D and virtual reality developing over the next few years.
Learn how to create a game with infinite worlds, everything from biomes to buildings, with the 2D terrain generation features in Unity 5.
Learn to build a 3D game in Unity 5, complete with a lush environment, fully animated characters, and some basic interactive gameplay.
Learn how to emulate palette swapping in any 2D project in Unity to efficiently reuse graphics.
Learn everything you would need to know about creating player movement and behaviors into 2D platformer-style games.
Create an "endless runner" style 2D game in Unity 5, while learning the basics of object pooling, supporting multiple screen resolutions, tracking scoring, and multi-platform publishing.
Debug your games and apps smarter and more efficiently with Unity's powerful suite of debugging, testing, and profiling tools.
Learn how to create and attach C# scripts to Unity game objects to control their appearance and behavior, in these Unity scripting tutorials.
Get your game ready for mobile with Unity.
Learn how to use Unity's advanced features like scripting, custom GUI elements, prefab customization, networking, and code optimization.
Learn how to build a 2D game with players, obstacles, formidable enemies, and multiple levels with Unity.
Learn how to craft materials like wood, metal, and glass and light your scene inside the Unity 3D game engine.
Learn how to establish a clear production pipeline to transition your characters from 3ds Max to the Unity 3D game engine.
Learn basic level design techniques using the Unity3D game engine, and create environments that are fun to navigate, modular and easy to reuse, and highly interactive.
Bring 3D game characters to life with the help of Mecanim, Unity's new character animation system.
Explore the world of modeling and texturing game props and assets, from tools to furniture, in Autodesk Maya.
Explores the major features in Unity and applies them to develop a sample game with a lush environment, fully animated characters, and some interactive gameplay.
Explore the world of modeling and texturing game props in 3ds Max, from cloning to painting textures.
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