Learn the best workflow for building clean, optimized, and reusable environments for games in Blender.
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Find out what's new in Unity 5.4, the latest version of the powerful and ever-evolving game development platform.
Learn how to texture an existing 3D model of a petrol pump using Substance Painter, and create and apply materials like metal, rubber, plastic, and glass.
Keep your game design skills up to date. Learn the most current workflow for modeling an asset in 3ds Max, texturing it in Substance Painter, and importing the mesh and textures into the Unreal game engine.
Learn the essentials of creating great games, cinematics, and animations with Unreal Engine 4.
Create a game character with Blender's free 3D toolset, while you build your modeling, sculpting, and texturing skills.
Concept artist and teacher Anthony Jones tells us what he's been working on, where he's finding inspiration, and how he sees the big trends in 3D and virtual reality developing over the next few years.
An in-depth interview with Sebastien Deguy, founder of Allegorithmic, the company behind creative 3D texturing tools such as Substance Designer and Substance Painter.
Learn the basics of Maya LT 2016, a 3D modeling and animation tool built especially for game makers.
Learn to build a 3D game in Unity 5, complete with a lush environment, fully animated characters, and some basic interactive gameplay.
A quick introduction to Maya's MEL (or Maya Embedded Language) scripting, which can help speed up repetitive tasks and give you access to advanced features.
Learn how to use Unity's advanced features like scripting, custom GUI elements, prefab customization, networking, and code optimization.
Learn to create a simple game in Unity, and get introduced to the basics of scripting and game functionality.
Learn how to craft materials like wood, metal, and glass and light your scene inside the Unity 3D game engine.
Learn basic level design techniques using the Unity3D game engine, and create environments that are fun to navigate, modular and easy to reuse, and highly interactive.
“It is so enlightening to have the blinders removed, and see the individual parts explained and how they relate to each other.” —Daniel J.
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