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- Closed captioning
In this SIGGRAPH interview, Rémi Arnaud, chief software architect at Starbreeze, talks about the history and future of virtual reality and provides career advice for job seekers who want to break into gaming and real-time graphics.
Learn the essentials of creating great games, cinematics, and animations with Unreal Engine 4.
Learn how to use SpriteKit, the graphics engine built into Xcode, and Swift, Apple's proprietary programming language, to build complete, full-featured iOS games.
Learn how to use Unity 5's tools to improve the performance of your 2D graphics by optimizing draw calls to the CPU.
Learn how to use the GameplayKit framework to add randomization, reusable entities, artificial intelligence, pathfinding, rules, and more to iOS 9 games.
Learn how to extend the Unity 5 IDE with custom tools like this tile map editor. Jesse Freeman shows you how to build a tile map class, a custom inspector, and a tile brush.
Learn how to move characters and objects from point A to B with this introduction to pathfinding in Unity.
Award-winning game designer John Romero, creator of Quake and DOOM, gives advice on founding a gaming startup, from creating a business plan and finding investors to dealing with contractors and paperwork.
Learn how to use, lay out, and customize Unity 5's new UI components to build simple screens for games.
Learn how to model and texture a game environment—such as a detailed city scene—in Blender, the free 3D modeling tool popular among game designers and animators.
Learn how to create a game with infinite worlds, everything from biomes to buildings, with the 2D terrain generation features in Unity 5.
Learn to build a 3D game in Unity 5, complete with a lush environment, fully animated characters, and some basic interactive gameplay.
Learn how to emulate palette swapping in any 2D project in Unity to efficiently reuse graphics.
Create an "endless runner" style 2D game in Unity 5, while learning the basics of object pooling, supporting multiple screen resolutions, tracking scoring, and multi-platform publishing.
Debug your games and apps smarter and more efficiently with Unity's powerful suite of debugging, testing, and profiling tools.
Learn how to create and attach C# scripts to Unity game objects to control their appearance and behavior, in these Unity scripting tutorials.
A quick introduction to Maya's MEL (or Maya Embedded Language) scripting, which can help speed up repetitive tasks and give you access to advanced features.
Learn how to render real-time 2D and 3D graphics with OpenGL, the world standard API for cross-platform graphics.
Get your game ready for mobile with Unity.
Learn how to use Unity's advanced features like scripting, custom GUI elements, prefab customization, networking, and code optimization.
Learn how to build a 2D game with players, obstacles, formidable enemies, and multiple levels with Unity.
Learn what SteamOS, the Linux-powered operating system from the popular game distributor Steam, has to offer for game players and developers.
Create 2D games with the first game engine integrated directly into the iOS SDK: Sprite Kit.
Learn to create a simple game in Unity, and get introduced to the basics of scripting and game functionality.
Introduces the Kindle Store and explains how to take your existing applications and tailor them to the Kindle environment.
Explores the major features in Unity and applies them to develop a sample game with a lush environment, fully animated characters, and some interactive gameplay.
A project-style course that teaches how to build a Flash-based game with Flash Builder 4.6, Flash Player 11, and the Starling framework.
Use existing Flash skills to create a game for Android devices.
Todd Perkins shares his insights on all aspects of developing games for the Wii.
“Loving the pace of training, the clarity, and the flexibility to learn anytime at your own pace. The range of courses is great.” —Nick C.
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