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A quick introduction to Maya's MEL (or Maya Embedded Language) scripting, which can help speed up repetitive tasks and give you access to advanced features.
Learn how to render real-time 2D and 3D graphics with OpenGL, the world standard API for cross-platform graphics.
Get your game ready for mobile with Unity.
Learn how to use Unity's advanced features like scripting, custom GUI elements, prefab customization, networking, and code optimization.
Learn how to build a 2D game with players, obstacles, formidable enemies, and multiple levels with Unity.
Learn what SteamOS, the Linux-powered operating system from the popular game distributor Steam, has to offer for game players and developers.
Create 2D games with the first game engine integrated directly into the iOS SDK: Sprite Kit.
Learn to create a simple game in Unity, and get introduced to the basics of scripting and game functionality.
Introduces the Kindle Store and explains how to take your existing applications and tailor them to the Kindle environment.
Discover how to build an Android game and distribute your game in the Google Play app store, using Cocos2d-x development and the Eclipse Platform.
Explores the major features in Unity and applies them to develop a sample game with a lush environment, fully animated characters, and some interactive gameplay.
A project-style course that teaches how to build a Flash-based game with Flash Builder 4.6, Flash Player 11, and the Starling framework.
Use Flash Professional CS5 to create a game to play on iOS devices, utilizing device hardware like the accelerometer and integration with a local database.
Use existing Flash skills to create a game for Android devices.
Todd Perkins shares his insights on all aspects of developing games for the Wii.