Learn tips on how to optimize using ZBrush. Ryan Kittleson explains how to use 3D form modes, hot keys, custom layouts, grids, stamp brushes, and more.
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Speed up your motion graphics workflow by taking advantage of the real-time processing power of Unreal Engine 4. Find out how to take static and animated geometry from Maya and C4D and render it in Unreal.
Learn the secrets of developing great characters and telling stories for animation. Animators Andrew Gordon and Nate Stanton recreate the story process for us.
Learn everything you need to know to use 3ds Max 2017 to create professional 3D models, animations, and motion graphics. This essential training course covers spline and polygonal modeling, as well as texturing, lighting, and rendering.
Maya's new Render Setup dialog provides everything you need to manage multiple renders within a single window. Learn how to use Render Setup and the Light Editor—included in Maya 2016 Extension 2—to create faster, more dynamic renders.
Learn how to incorporate the powerful MASH procedural animation tools—included with the Maya 2016 Extension 2—into your Maya workflow and build more dynamic motion graphics.
Discover what's new in 3ds Max 2017. Get a review of the best new features, including the ART renderer, TextPlus, and Curve Editor keyframe tools.
Learn 2D animation techniques to express personality, body type, and attitude in a walk cycle, and turn walks into full-on runs.
In this interview, Paramount Animation recruiter Alison Mann explains what she looks for when hiring artists and animators. Learn what makes a portfolio stand out to employers and how to use social media to promote your work.
Learn how to create a walk cycle for 2D animation. This tutorial is appropriate for all levels of animators, using any software.
Darin McGowan, a storyboard artist for shows such as The Wild Thornberrys, The Loud House, and Futurama, offers insights into the storyboard artist's life.
Learn to build a cloth simulation—simulated curtains, flags, and reveals—with the CINEMA 4D cloth system.
Learn how to create animated charts and graphs with CINEMA 4D, and use spreadsheet data to drive C4D motion graphics.
Scott Pagano shows how to use Houdini digital assets in CINEMA 4D and Maya with the Houdini Engine plugin.
Learn how to sketch, animate, and render a character in Blender, and create a fully rendered animation with dialog and complex facial movements.
Learn how to model plants and trees with PlantFactory, the 3D plant modeling, animation, and rendering software.
Learn techniques for rigging mechanical objects, machines, and other inanimate objects in Maya.
In this interview, Lindsey Pollard, animation director for shows such as The Simpsons and Sanjay and Craig, talks about her career and offers advice for aspiring animators.
Teaches simple steps to creating exaggerated cartoon animation in Maya, using principles such as squash and stretch, exaggeration, follow-through, and overlapping action.
An interview with Chris Landreth, a pioneering animator and director of the Oscar-winning animated short Ryan.
Learn how to take assets you already have and composite them in a new way, while adding grungy DIY texture.
An interview with Carol Wyatt, background painter, color stylist, and color supervisor for animated shows such as Rick and Morty and HBO's Animals.
3D animator and maker Kim Lee discusses how he combines digital and physical production methods for maximum flexibility and creativity.
Migrate your animation workflow from Flash to Toon Boom Harmony. Learn about Flash tools and their Toon Boom equivalents and how to complete common drawing and animation tasks in Toon Boom Harmony.
Learn how to build a template-based project in After Effects that can be packaged to share with colleagues or to sell on Adobe's Creative Cloud Market.
Concept artist and teacher Anthony Jones tells us what he's been working on, where he's finding inspiration, and how he sees the big trends in 3D and virtual reality developing over the next few years.
Add squash and stretch to a rig in Maya, using techniques specific to cartoon characters: stretchy joints, IK/FK switching, and facial rigging.
Learn the basics of Maya LT 2016, a 3D modeling and animation tool built especially for game makers.
Stay on top of all the updates to Flash Professional 2015, including HTML5 Canvas optimization, brush size scaling, timesaving timeline changes, and more.
Find out what's new in 3ds Max 2016. Learn how to incorporate the usability, interoperability, and cinematography enhancements into your 3D workflow.
Learn to rig a human skeleton with Blender: creating bones, setting up inverse kinematics and controller shapes, and attaching the mesh to the rig.
Make your animations "look" right by creating smooth motion, with these software-agnostic tricks from animation expert George Maestri.
Artist and animator Scott Pagano introduces the awesome power of Houdini, a 3D animation package offering an all-procedural workflow and node networks for faster and more complex renders.
A quick introduction to Maya's MEL (or Maya Embedded Language) scripting, which can help speed up repetitive tasks and give you access to advanced features.
Learn how to rig your 3D characters for realistic motion and animation with 3ds Max.
Learn about the interface changes and performance improvements that come with the latest release of Flash Professional CC.
Learn how to create walk, run, and skip animations that give your character style and subtly move the story along.
Learn how to use CINEMA 4D dynamics to create physically accurate object animations, using real-world physics like gravity, collisions, and bounces.
Achieve a richer, more dynamic look for your Flash-based animation by incorporating hand-drawn animation techniques.
Scott Pagano, head of LA design studio Neither-Field, walks us through the motion-based, viral music videos he designed for the electronic music trio the M Machine.
The founders of Tiny Inventions explain how their (tiny) two-person animation studio evolved and share the process behind their film Between Times.
Learn to create, style, animate, and render realistic hair with Maya nHair.
Learn how to use MODO's dynamics and particle systems to create physics-based animations that impress.
Learn how to establish a clear production pipeline to transition your characters from 3ds Max to the Unity 3D game engine.
Create, render, and customize fur and hair for your 3D models in Maya.
Learn to rig a car model in Autodesk Maya for use in animation, games, design visualization, and visual effects.
Learn basic level design techniques using the Unity3D game engine, and create environments that are fun to navigate, modular and easy to reuse, and highly interactive.
Learn to render realistic bodies of water such as ponds and oceans and underwater shots with Maya—essential skills in a visual effects artist's toolkit.
Bring scenes to life by building realistic fluid simulations in Maya, including foam and bubbles, liquid being poured, and volumetric liquid in a container.
Find out how to set up the HumanIK rigging system in Autodesk Maya and start creating realistic skeletons for your 3D characters.
“For five days I have been excitedly moving from lesson to lesson, course to course. These are the finest and most reasonably priced tutorials I have ever found!” —David S.
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