These case studies show how to create four distinct and highly realistic textures, apply your own variations, and link your custom textures to materials in Maya.
- 3D + Animation (12)
- Materials (9)
- CAD (8)
- Textures (8)
- Architecture (6)
- Rendering (5)
- Game Design (3)
- Lighting (3)
- Animation (1)
- Modeling (1)
- Visual Effects (1)
- Closed captioning
Learn how to build asphalt shingles in a variety of bond patterns with Photoshop and Illustrator.
Learn how to use Photoshop to create a custom slate texture that's great for modeling building interiors (floors) and exteriors (roofs).
Create a realistic wood texture, complete with grain, knots, and whorls, with Photoshop, and apply it to a scene in 3ds Max.
Learn to draw metal textures from scratch with Photoshop and Illustrator, and link them to materials in 3ds Max.
Learn to design and model a city from almost any era, with Illustrator (or any other vector drawing program) and 3ds Max.
Learn how to light and render the exterior of a building with 3ds Max, and composite the final scene in Nuke and After Effects.
Learn how to replicate three unique lighting setups for the inside of any building in 3ds Max, including daylight, dusk, and night shots.
Learn how to establish a clear production pipeline to transition your characters from 3ds Max to the Unity 3D game engine.
Walks through the new functionality and utilities in 3ds Max 2014 that make creating 3D models and animations easier and faster than ever.
Explore the world of modeling and texturing game props in 3ds Max, from cloning to painting textures.
A practical guide to modeling and texturing 3D urban environments for games in 3ds Max.
“It is so enlightening to have the blinders removed, and see the individual parts explained and how they relate to each other.” —Daniel J.
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