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Learn how to visualize your designs—buildings, furniture, landscapes, and more—before they are built with 3ds Max.
Learn how to showcase an architectural design in real time, using the Unreal 4 game engine.
Master features of the V-Ray 3.0 rendering engine and learn how to extend the range of 3ds Max with V-Ray's state-of-the-art tools, such as progressive sampling, skin and hair shaders, and stereoscopic 3D rendering.
Covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export models and texture maps to other programs for use in games, film, fine art, or 3D printing.
Learn how to use Blender to model, texture, and render realistic interior scenes for animation and architectural visualizations.
Learn how to generate high-quality output directly from Revit, and create photorealistic renders for presentations and visualizations.
Add 3D life to 2D drawings; learn to render your designs with AutoCAD.
Get a simple seven-step overview of the 3D animation pipeline in this introduction for new 3D artists and animators.
Introduces the basic and not-so-basic features of mental ray, the production-proven renderer of choice for 3D artists and Maya users.
Make your architectural designs more realistic and visually compelling. Learn how to render interior and exterior scenes with Rhino and V-Ray.
CG artist and environmental designer David Lesperance explains how he creates the rich, lifelike backdrops for popular games like World of Warcraft, Halo, Diablo, and StarCraft.
Learn how to master the UVW mapping tools in 3ds Max and map 2D textures to complex 3D objects.
Learn to design, model, and render a detailed cityscape with Illustrator and Maya.
Learn the basics of using Grasshopper, the visual programming add-on to Rhino, to create complex 3D models with simple math, algorithms, and repeating forms.
Introduces the basic and not-so-basic features of mental ray, the production-proven renderer of choice for many 3ds Max users.
Learn to design and model a city from almost any era, with Illustrator (or any other vector drawing program) and 3ds Max.
Learn how to model basic objects in Blender and create professional-quality renders of product designs.
Promote your design concepts better with beautiful product renderings built with Rhino and V-Ray.
Get up and running with Showcase, the tool for presenting architectural and product designs to clients and collaborators.
Learn how to light and render the exterior of a building with 3ds Max, and composite the final scene in Nuke and After Effects.
Learn how to render the exterior of a building with both day and night lighting rigs using Maya, and composite the final scene in Nuke and After Effects.
Learn how to make beautiful renderings that showcase your designs with Rhino and V-Ray.
Render product shots in their best light with Maya and After Effects.
Present product renderings in their best light with 3ds Max and After Effects.
Learn how to replicate three unique lighting setups for the inside of any building in 3ds Max, including daylight, dusk, and night shots.
Learn how to replicate three unique lighting setups for a fully detailed modern office lobby in Maya, starting with direct daylight.
Learn how character artist Dan Roarty creates his hyperrealistic 3D portraits with tools like Maya, Mudbox, Knald, and Photoshop.
Learn how to expertly control and animate cameras in your Maya projects and give viewers a window into your 3D world.
Introduces you to Backburner and the basic concepts behind network rendering, a more efficient method of rendering that spreads the workload to servers, one frame at a time.
Transform a 2D matte painting into a 3D scene, complete with a moving camera, shifting perspective, and an animated background.
Learn how to add light, color, and texture to a basic form using photographic references and the tools in Adobe Photoshop.
Learn how to use MODO's dynamics and particle systems to create physics-based animations that impress.
Create a photorealistic image or video of your product with PhotoView 360, a rendering and animation plugin for SOLIDWORKS.
Bradley G Munkowitz, aka GMUNK, explains how he makes his op-art-inspired geometric prints by using 3D tools in entirely new ways.
Get introduced to MODO 701 and learn how to create 3D models, textures, lights, and renders.
Reviews the most exciting new features in C4D R15, including rendering improvements, kerning controls, beveling, and changes to the sculpting engine.
Walks through the new functionality and utilities in 3ds Max 2014 that make creating 3D models and animations easier and faster than ever.
Learn to light diffuse, reflective, and transparent objects in CINEMA 4D.
Takes a black-and-white drawing and shows how to use the five elements of light to paint the surfaces and create a realistically shaded backdrop in Photoshop.
Watch Michelle Kaufman remodel a home in San Francisco to meet a growing family's needs while earning the US Green Building Council's rigorous LEED Platinum certification.
Learn about the principles of linear perspective and find out how to create perspective drawings in Photoshop.
Create, render, and customize fur and hair for your 3D models in Maya.
Learn to create new worlds, both fanciful and totally realistic, for films with digital matte paintings in this Photoshop tutorial.
Add realism and character to your 3D models with materials in CINEMA 4D.
Covers all the key aspects of V-Ray, the powerful rendering plug-in for Maya.
Build the skills you need to create stunning product visualizations in MODO.
Create highly realistic virtual shots of your products, reducing the need for product photography, with MODO.
Dive deep into the Hypershade window and shader creation with Maya and the mental ray rendering engine.
Introduces advanced features of the CINEMA 4D rendering and lighting toolsets.
Learn about shading and lighting realistic 3D renders with Cycles.