Speed up your motion graphics workflow by taking advantage of the real-time processing power of Unreal Engine 4. Find out how to take static and animated geometry from Maya and C4D and render it in Unreal.
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Learn how to incorporate the powerful MASH procedural animation tools—included with the Maya 2016 Extension 2—into your Maya workflow and build more dynamic motion graphics.
Learn how to simulate soft bodies in a physically accurate and realistic way with RealFlow. Motion graphics artist Ran Ben Avraham shows how to create a bouncing logo design using RealFlow.
Make your animations "look" right by creating smooth motion, with these software-agnostic tricks from animation expert George Maestri.
Learn how to edit footage, add effects, perform color corrections, composite video layers, and add 3D objects and text to your video projects with Autodesk Smoke 2015.
Recombine render-pass sequences of a space scene from Maya and add special effects in After Effects.
Meet Toxik, a node-based compositor for Maya.
Introduces you to Backburner and the basic concepts behind network rendering, a more efficient method of rendering that spreads the workload to servers, one frame at a time.
Learn how to perform 2D and 3D camera tracking with MatchMover and import the results in Maya.
Learn how to animate and render a professional-looking 3D space scene with Maya.
Introduces the powerful compositing, editing, and animation package for the Mac from Autodesk: Smoke 2013.
Learn to destroy a building with a fireball, using an After Effects 3D environment, Maya dynamic simulations, and matte painted elements.
Demonstrates how to light an object onto a live-action still plate, using Maya, Nuke, and Photoshop.
Discover how to create render passes in Maya, recombine the passes in After Effects, and motion track the passes to live-action video footage that contains a moving camera or a moving character.
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