Introduces the Kindle Store and explains how to take your existing applications and tailor them to the Kindle environment.
Discover how to build an Android game and distribute your game in the Google Play app store, using Cocos2d-x development and the Eclipse Platform.
Create datacentric apps for Android devices, using SQLite, Java, and the built-in android.database packages from the Android SDK.
Introduces the new features offered to developers and consumers in Android 4.1 Jelly Bean, including a smoother UI, notifications, and security improvements.
An introduction to developing Java applications for various runtime environments.
Create an app that works across multiple platforms (iOS, Android, and BlackBerry Tablet OS) and adapts to either a smartphone or tablet display.
Explores Java SE, the language used to build mobile apps for Android devices, enterprise server applications, and more.
A comprehensive look at building and deploying applications for Android phones and tablets with the Java language.
Shows developers how to design and deploy mobile applications for the Android and iOS smartphone platforms.
Use existing Flash skills to create a game for Android devices.
“I almost feel as if I am in a classroom but with the benefit of sitting at my home computer.” —Christine B.
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