Learn how to draw and animate a walk sequence using Toon Boom Harmony. Animator and cartoonist Dermot O'Connor shows you how to draw lines, create extremes and in-betweens, use a virtual light table, make timing charts, test poses, color the animation, and more.
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Explore some interesting and easy sculpting techniques geared toward beginning to intermediate ZBrush users.
Learn the basics concepts underlying all 3D modeling and rendering software: navigating 3D space, modeling, texturing, rendering, and more.
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Learn everything you need to know to use 3ds Max 2017 to create professional 3D models, animations, and motion graphics. This essential training course covers spline and polygonal modeling, as well as texturing, lighting, and rendering.
Learn how to incorporate the powerful MASH procedural animation tools—included with the Maya 2016 Extension 2—into your Maya workflow and build more dynamic motion graphics.
Build a complete 3D motion graphics sequence in CINEMA 4D Lite, the introductory version of CINEMA 4D included with After Effects CC.
Learn 2D animation techniques to express personality, body type, and attitude in a walk cycle, and turn walks into full-on runs.
In this interview, Paramount Animation recruiter Alison Mann explains what she looks for when hiring artists and animators. Learn what makes a portfolio stand out to employers and how to use social media to promote your work.
Learn how to create a walk cycle for 2D animation. This tutorial is appropriate for all levels of animators, using any software.
Bob Nicoll, artist, professional educator, and leader of training programs at Electronic Arts and Blizzard, talks about talent, job seeking, and ongoing education in the film and gaming industries.
Learn CINEMA 4D R17. From polygonal and spline modeling to lighting, rendering, and shading, this series of CINEMA 4D tutorials will get you up to speed quickly so that you can make great looking 3D graphics and animations with ease.
In this SIGGRAPH interview, Rémi Arnaud, chief software architect at Starbreeze, talks about the history and future of virtual reality and provides career advice for job seekers who want to break into gaming and real-time graphics.
Learn how to use cutting-edge tools in ZBrush to create realistic clothing for your digital characters.
Learn the essentials of creating great games, cinematics, and animations with Unreal Engine 4.
Darin McGowan, a storyboard artist for shows such as The Wild Thornberrys, The Loud House, and Futurama, offers insights into the storyboard artist's life.
Learn how to create a 3D rendering of an existing model in Autodesk Inventor, and change the lighting, cameras, styles, and background scenes to produce more realistic images and animations.
This introduction teaches the basics of rendering animations, visual effects, and visualizations with RenderMan, Pixar's high-end 3D rendering software now available for noncommercial use.
Get insights from a real character designer. In this interview, Sharon Ross explains how she went from art student to illustrator to character designer for Family Guy.
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Rob Garrott interviews storyboard artists, animators, VFX artists, and other film-industry pros in this series of creative conversations.
Learn how to sketch, animate, and render a character in Blender, and create a fully rendered animation with dialog and complex facial movements.
In this interview, Lindsey Pollard, animation director for shows such as The Simpsons and Sanjay and Craig, talks about her career and offers advice for aspiring animators.
Get up and running with Rhino for Mac. Learn about basic interface navigation, 3D modeling, lighting, and rendering in Rhino 5 for Mac.
An interview with Chris Landreth, a pioneering animator and director of the Oscar-winning animated short Ryan.
Learn MARI, the powerful texture painting software used for 3D painting, photo editing, and more.
An interview with Carol Wyatt, background painter, color stylist, and color supervisor for animated shows such as Rick and Morty and HBO's Animals.
Watch Rayce Bird, a special effects makeup artist, reveal the process behind his "monstrous" latex masks and walk through a demo for fans at Comic-Con.
Get started with X-Particles, the CINEMA 4D plugin that allows artists to create finely rendered fluid simulations, dynamics, and collisions quickly and easily.
3D animator and maker Kim Lee discusses how he combines digital and physical production methods for maximum flexibility and creativity.
Migrate your animation workflow from Flash to Toon Boom Harmony. Learn about Flash tools and their Toon Boom equivalents and how to complete common drawing and animation tasks in Toon Boom Harmony.
An interview with production designer Alex McDowell about his work on films such as Minority Report, his World Building Institute at USC, and his thoughts on the future of media and narrative.
Create a game character with Blender's free 3D toolset, while you build your modeling, sculpting, and texturing skills.
Concept artist and teacher Anthony Jones tells us what he's been working on, where he's finding inspiration, and how he sees the big trends in 3D and virtual reality developing over the next few years.
An in-depth interview with Sebastien Deguy, founder of Allegorithmic, the company behind creative 3D texturing tools such as Substance Designer and Substance Painter.
Artists: Get everything you need to get the most out Mudbox, including its sculpting, texture painting, and concept visualization tools.
Learn to draw cartoon characters for classical cel animation, digital animation, comic books, or just for fun.
Learn how to visualize your designs—buildings, furniture, landscapes, and more—before they are built with 3ds Max.
Learn the basics of Maya LT 2016, a 3D modeling and animation tool built especially for game makers.
Learn to build a 3D game in Unity 5, complete with a lush environment, fully animated characters, and some basic interactive gameplay.
Learn the essentials of modeling, texturing, rendering, and animating with Maya 2016, the 3D package popular in the feature film, video game, and animation industries.
Start creating advanced 3D models and animation with 3ds Max 2016. These tutorials cover modeling, animation, lighting, texturing, and rendering with this powerful and flexible 3D toolset.
Covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export models and texture maps to other programs for use in games, film, fine art, or 3D printing.
Create a captive sphere model—using just 10 lines of code—and make the object printable with OpenSCAD, the free, multiplatform 3D CAD program.
Learn to use Toon Boom Animate and Toon Boom Harmony to create traditional animated scenes, complex digital character rigs, and even some cool effects.
Get a simple seven-step overview of the 3D animation pipeline in this introduction for new 3D artists and animators.
Find out how teacher Mike Hathorn is helping students transform from tech consumers to tech creators with a curriculum based on 3D modeling and printing.
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