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140 courses · 6,209 video tutorials
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  • view course page for Realtime Motion Graphics with Unreal Engine 4

    Speed up your motion graphics workflow by taking advantage of the real-time processing power of Unreal Engine 4. Find out how to take static and animated geometry from Maya and C4D and render it in Unreal.

    4h 17m
    Intermediate
     
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  • view course page for Maya 2016 Extension 2 New Features

    Find out how to use the new features in Maya 2016 Extension 2, including the Content Browser, MASH networks, Quick Rig, the Pose Editor, Light Editor, and Render Setup dialog.

    1h 24m
    Intermediate
     
    Viewers:

  • view course page for 3ds Max 2017 New Features

    3ds Max 2017 New Features

    with Aaron F. Ross

    Discover what's new in 3ds Max 2017. Get a review of the best new features, including the ART renderer, TextPlus, and Curve Editor keyframe tools.

    2h 19m
    Intermediate
     
    Viewers:

  • view course page for 3ds Max 2017 Essential Training

    Learn everything you need to know to use 3ds Max 2017 to create professional 3D models, animations, and motion graphics. This essential training course covers spline and polygonal modeling, as well as texturing, lighting, and rendering.

    9h 48m
    Appropriate for all
     
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  • view course page for Maya: Motion Graphics Workflow with MASH

    Learn how to incorporate the powerful MASH procedural animation tools—included with the Maya 2016 Extension 2—into your Maya workflow and build more dynamic motion graphics.

    3h 33m
    Appropriate for all
     
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  • view course page for Maya: Render Setup System

    Maya: Render Setup System

    with George Maestri

    Maya's new Render Setup dialog provides everything you need to manage multiple renders within a single window. Learn how to use Render Setup and the Light Editor—included in Maya 2016 Extension 2—to create faster, more dynamic renders.

    47m 22s
    Intermediate
     
    Viewers:

  • view course page for Game Art: Asset Texture Pipeline

    Keep your game design skills up to date. Learn the most current workflow for modeling an asset in 3ds Max, texturing it in Substance Painter, and importing the mesh and textures into the Unreal game engine.

    1h 34m
    Advanced
     
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  • view course page for V-Ray 3.0 for 3ds Max Essential Training

    Master features of the V-Ray 3.0 rendering engine and learn how to extend the range of 3ds Max with V-Ray's state-of-the-art tools, such as progressive sampling, skin and hair shaders, and stereoscopic 3D rendering.

    5h 0m
    Intermediate
     
    Viewers:

  • view course page for Autodesk Inventor: Rendering & Animation

    Learn how to create a 3D rendering of an existing model in Autodesk Inventor, and change the lighting, cameras, styles, and background scenes to produce more realistic images and animations.

    1h 56m
    Beginner
     
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  • view course page for Advanced Materials in Maya

    Learn to combine basic materials to create advanced material networks and use mental ray subsurface scattering (SSS) materials in Maya.

    2h 25m
    Advanced
     
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  • view course page for Houdini Engine for CINEMA 4D and Maya

    Scott Pagano shows how to use Houdini digital assets in CINEMA 4D and Maya with the Houdini Engine plugin.

    1h 12m
    Intermediate
     
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  • view course page for Rigging Mechanical Objects in Maya

    Learn techniques for rigging mechanical objects, machines, and other inanimate objects in Maya.

    1h 27m
    Intermediate
     
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  • view course page for Animating Cartoon Characters in Maya

    Teaches simple steps to creating exaggerated cartoon animation in Maya, using principles such as squash and stretch, exaggeration, follow-through, and overlapping action.

    2h 17m
    Intermediate
     
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  • view course page for Game Asset Creation: Stylized Wooden Crate

    Learn how to use 3ds Max to model and texture a small wooden crate: an asset that can be used to populate a 3D environment, hide tokens and treasure, or be triggered to explode in a real-time game engine such as Unreal Engine 4.

    2h 17m
    Intermediate
     
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  • view course page for Chris Landreth: Oscar-Winning Animation Director

  • view course page for Soft Body Simulation for Motion Graphics with RealFlow

    Learn how to simulate soft bodies in a physically accurate and realistic way with RealFlow. Motion graphics artist Ran Ben Avraham shows how to create a bouncing logo design using RealFlow.

    1h 34m
    Intermediate
     
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  • view course page for Kim Lee: Digital and Physical Production and Design

  • view course page for Rigging a Cartoon Character in Maya

    Add squash and stretch to a rig in Maya, using techniques specific to cartoon characters: stretchy joints, IK/FK switching, and facial rigging.

    2h 34m
    Intermediate
     
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  • view course page for Mudbox 2016 Essential Training

    Artists: Get everything you need to get the most out Mudbox, including its sculpting, texture painting, and concept visualization tools.

    4h 34m
    Beginner
     
    Viewers:

  • view course page for Surfacing an F1 Wheel In Alias

    Take these tutorials on automotive surfacing and learn how to create a production-ready model of a Formula 1 racing wheel with Class A surfaces in Alias.

    4h 3m
    Intermediate
     
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  • view course page for 3ds Max for Design Visualization

    Learn how to visualize your designs—buildings, furniture, landscapes, and more—before they are built with 3ds Max.

    4h 21m
    Beginner
     
    Viewers:

  • view course page for Up and Running with Maya LT

    Up and Running with Maya LT

    with George Maestri

    Learn the basics of Maya LT 2016, a 3D modeling and animation tool built especially for game makers.

    3h 24m
    Appropriate for all
     
    Viewers:

  • view course page for Tinkercad: Modeling Custom Designs for 3D Printing

  • view course page for Maya 2016 Essential Training

    Maya 2016 Essential Training

    with George Maestri

    Learn the essentials of modeling, texturing, rendering, and animating with Maya 2016, the 3D package popular in the feature film, video game, and animation industries.

    7h 39m
    Beginner
     
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  • view course page for 3ds Max 2016 Essential Training

    Start creating advanced 3D models and animation with 3ds Max 2016. These tutorials cover modeling, animation, lighting, texturing, and rendering with this powerful and flexible 3D toolset.

    10h 44m
    Beginner
     
    Viewers:

  • view course page for 3ds Max 2016 New Features

    3ds Max 2016 New Features

    with Aaron F. Ross

    Find out what's new in 3ds Max 2016. Learn how to incorporate the usability, interoperability, and cinematography enhancements into your 3D workflow.

    1h 33m
    Intermediate
     
    Viewers:

  • view course page for Maya 2016 New Features

    Maya 2016 New Features

    with Aaron F. Ross

    Find out what's new and improved in Maya 2016, including new transform, sculpting, and brush tools and the redesigned HyperShade editor.

    2h 28m
    Intermediate
     
    Viewers:

  • view course page for Animation Techniques: Creating Smooth Motion

    Make your animations "look" right by creating smooth motion, with these software-agnostic tricks from animation expert George Maestri.

    45m 23s
    Intermediate
     
    Viewers:

  • view course page for Up and Running with RealFlow

    Get up and running with RealFlow, the motion picture industry's standard tool for liquid simulations.

    3h 6m
    Intermediate
     
    Viewers:

  • view course page for Rendering for Composites inside 3ds Max

    Learn how to use the extensive range of tools in 3ds Max to render out elements for compositing in After Effects.

    1h 50m
    Intermediate
     
    Viewers:

  • view course page for Modeling a Cartoon Character in Maya

    Learn how to use Maya to model a simple cartoon character that can be later rigged and animated in the program of your choice.

    3h 6m
    Intermediate
     
    Viewers:

  • view course page for Learn to Texture for 3D

    Learn to Texture for 3D

    with Adam Crespi

    These case studies show how to create four distinct and highly realistic textures, apply your own variations, and link your custom textures to materials in Maya.

    1h 3m
    Intermediate
     
    Viewers:

  • view course page for Modeling a Staircase with AutoCAD

    Learn to master a wide variety of AutoCAD's 3D modeling tools while modeling a complex spiral staircase.

    54m 15s
    Intermediate
     
    Viewers:

  • view course page for 3D Textures: Formed Concrete

    Takes you through all the steps for creating concrete textures in Photoshop and Maya.

    1h 6m
    Intermediate
     
    Viewers:

  • view course page for Up and Running with mental ray in Maya

    Introduces the basic and not-so-basic features of mental ray, the production-proven renderer of choice for 3D artists and Maya users.

    3h 7m
    Intermediate
     
    Viewers:

  • view course page for Up and Running with MotionBuilder

    An approachable and concise introduction to MotionBuilder, Autodesk's motion-editing software

    2h 12m
    Beginner
     
    Viewers:

  • view course page for 3D Textures: Granite & Mosaics

    Learn how to mimic the look of granite and terrazzo, two high-end materials for architectural models and visualizations, with Photoshop.

    1h 0m
     
    Viewers:

  • view course page for 3ds Max and Maya Integration

    Integrate Autodesk 3ds Max and Maya to leverage their powers and make seamless transitions between the applications.

    2h 8m
    Advanced
     
    Viewers:

  • view course page for 3D Scanning with a Camera

    3D Scanning with a Camera

    with Kacie Hultgren

    Learn to scan a 3D object with your smartphone or camera and the free 123D Catch app from Autodesk.

    53m 53s
    Beginner
     
    Viewers:

  • view course page for 3D Textures: Shingles & Siding

    Learn how to build asphalt shingles in a variety of bond patterns with Photoshop and Illustrator.

    57m 50s
    Intermediate
     
    Viewers:

  • view course page for David Lesperance, Digital Environment Design

    CG artist and environmental designer David Lesperance explains how he creates the rich, lifelike backdrops for popular games like World of Warcraft, Halo, Diablo, and StarCraft.

    11m 1s
    Appropriate for all
     
    Viewers:

  • view course page for 3D Architectural Modeling with AutoCAD

    Take your drawings from 2D to 3D with AutoCAD. Learn to model a building, complete with doors, windows, a staircase, a roof, and surrounding terrain, with AutoCAD 2015.

    3h 12m
    Intermediate
     
    Viewers:

  • view course page for 3D Textures: Brick

    3D Textures: Brick

    with Adam Crespi

    Discover how to create realistic brick textures from scratch in Photoshop.

    1h 29m
    Intermediate
     
    Viewers:

  • view course page for Mastering UVW Mapping in 3ds Max

    Learn how to master the UVW mapping tools in 3ds Max and map 2D textures to complex 3D objects.

    2h 32m
    Intermediate
     
    Viewers:

  • view course page for 3D Textures: Slate

    3D Textures: Slate

    with Adam Crespi

    Learn how to use Photoshop to create a custom slate texture that's great for modeling building interiors (floors) and exteriors (roofs).

    1h 5m
    Intermediate
     
    Viewers:

  • view course page for Up and Running with MEL Scripting in Maya

    A quick introduction to Maya's MEL (or Maya Embedded Language) scripting, which can help speed up repetitive tasks and give you access to advanced features.

    1h 48m
    Intermediate
     
    Viewers:

  • view course page for 3D Textures: Wood

    3D Textures: Wood

    with Adam Crespi

    Create a realistic wood texture, complete with grain, knots, and whorls, with Photoshop, and apply it to a scene in 3ds Max.

    1h 6m
    Intermediate
     
    Viewers:

  • view course page for Creating Cityscapes in Maya

    Learn to design, model, and render a detailed cityscape with Illustrator and Maya.

    3h 2m
    Intermediate
     
    Viewers:

  • view course page for 3D Textures: Metals

    3D Textures: Metals

    with Adam Crespi

    Learn to draw metal textures from scratch with Photoshop and Illustrator, and link them to materials in 3ds Max.

    1h 13m
    Intermediate
     
    Viewers:

  • view course page for Dynamic Simulations with Bullet Physics in Maya

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