Find out how to use V-Ray RT in 3ds Max as a bona fide production renderer, even in a compositing-based pipeline with After Effects.
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Speed up your motion graphics workflow by taking advantage of the real-time processing power of Unreal Engine 4. Find out how to take static and animated geometry from Maya and C4D and render it in Unreal.
Learn everything you need to know to use 3ds Max 2017 to create professional 3D models, animations, and motion graphics. This essential training course covers spline and polygonal modeling, as well as texturing, lighting, and rendering.
Find out how to use the new features in Maya 2016 Extension 2, including the Content Browser, MASH networks, Quick Rig, the Pose Editor, Light Editor, and Render Setup dialog.
Maya's new Render Setup dialog provides everything you need to manage multiple renders within a single window. Learn how to use Render Setup and the Light Editor—included in Maya 2016 Extension 2—to create faster, more dynamic renders.
Learn how to incorporate the powerful MASH procedural animation tools—included with the Maya 2016 Extension 2—into your Maya workflow and build more dynamic motion graphics.
Discover what's new in 3ds Max 2017. Get a review of the best new features, including the ART renderer, TextPlus, and Curve Editor keyframe tools.
Keep your game design skills up to date. Learn the most current workflow for modeling an asset in 3ds Max, texturing it in Substance Painter, and importing the mesh and textures into the Unreal game engine.
Master features of the V-Ray 3.0 rendering engine and learn how to extend the range of 3ds Max with V-Ray's state-of-the-art tools, such as progressive sampling, skin and hair shaders, and stereoscopic 3D rendering.
Learn how to create a 3D rendering of an existing model in Autodesk Inventor, and change the lighting, cameras, styles, and background scenes to produce more realistic images and animations.
Learn to combine basic materials to create advanced material networks and use mental ray subsurface scattering (SSS) materials in Maya.
Scott Pagano shows how to use Houdini digital assets in CINEMA 4D and Maya with the Houdini Engine plugin.
Learn techniques for rigging mechanical objects, machines, and other inanimate objects in Maya.
Teaches simple steps to creating exaggerated cartoon animation in Maya, using principles such as squash and stretch, exaggeration, follow-through, and overlapping action.
Learn how to use 3ds Max to model and texture a small wooden crate: an asset that can be used to populate a 3D environment, hide tokens and treasure, or be triggered to explode in a real-time game engine such as Unreal Engine 4.
Learn how to simulate soft bodies in a physically accurate and realistic way with RealFlow. Motion graphics artist Ran Ben Avraham shows how to create a bouncing logo design using RealFlow.
Add squash and stretch to a rig in Maya, using techniques specific to cartoon characters: stretchy joints, IK/FK switching, and facial rigging.
Artists: Get everything you need to get the most out Mudbox, including its sculpting, texture painting, and concept visualization tools.
Take these tutorials on automotive surfacing and learn how to create a production-ready model of a Formula 1 racing wheel with Class A surfaces in Alias.
Learn how to visualize your designs—buildings, furniture, landscapes, and more—before they are built with 3ds Max.
Learn the basics of Maya LT 2016, a 3D modeling and animation tool built especially for game makers.
Turn your 3D scans into personalized, custom products with Tinkercad, a free and easy-to-use 3D modeling program.
Learn the essentials of modeling, texturing, rendering, and animating with Maya 2016, the 3D package popular in the feature film, video game, and animation industries.
Start creating advanced 3D models and animation with 3ds Max 2016. These tutorials cover modeling, animation, lighting, texturing, and rendering with this powerful and flexible 3D toolset.
Find out what's new in 3ds Max 2016. Learn how to incorporate the usability, interoperability, and cinematography enhancements into your 3D workflow.
Find out what's new and improved in Maya 2016, including new transform, sculpting, and brush tools and the redesigned HyperShade editor.
Make your animations "look" right by creating smooth motion, with these software-agnostic tricks from animation expert George Maestri.
Learn how to use the extensive range of tools in 3ds Max to render out elements for compositing in After Effects.
Learn how to use Maya to model a simple cartoon character that can be later rigged and animated in the program of your choice.
These case studies show how to create four distinct and highly realistic textures, apply your own variations, and link your custom textures to materials in Maya.
Learn to master a wide variety of AutoCAD's 3D modeling tools while modeling a complex spiral staircase.
Takes you through all the steps for creating concrete textures in Photoshop and Maya.
Introduces the basic and not-so-basic features of mental ray, the production-proven renderer of choice for 3D artists and Maya users.
An approachable and concise introduction to MotionBuilder, Autodesk's motion-editing software
Learn how to mimic the look of granite and terrazzo, two high-end materials for architectural models and visualizations, with Photoshop.
Integrate Autodesk 3ds Max and Maya to leverage their powers and make seamless transitions between the applications.
Learn to scan a 3D object with your smartphone or camera and the free 123D Catch app from Autodesk.
Learn how to build asphalt shingles in a variety of bond patterns with Photoshop and Illustrator.
Take your drawings from 2D to 3D with AutoCAD. Learn to model a building, complete with doors, windows, a staircase, a roof, and surrounding terrain, with AutoCAD 2015.
Discover how to create realistic brick textures from scratch in Photoshop.
Learn how to master the UVW mapping tools in 3ds Max and map 2D textures to complex 3D objects.
Learn how to use Photoshop to create a custom slate texture that's great for modeling building interiors (floors) and exteriors (roofs).
A quick introduction to Maya's MEL (or Maya Embedded Language) scripting, which can help speed up repetitive tasks and give you access to advanced features.
Create a realistic wood texture, complete with grain, knots, and whorls, with Photoshop, and apply it to a scene in 3ds Max.
Learn to design, model, and render a detailed cityscape with Illustrator and Maya.
Learn to draw metal textures from scratch with Photoshop and Illustrator, and link them to materials in 3ds Max.
Learn how to set up and direct Bullet simulations for collisions, breakage, and simple cloth effects.
Learn to create stereoscopic 3D environments in Maya.
Introduces the basic and not-so-basic features of mental ray, the production-proven renderer of choice for many 3ds Max users.
Learn to design and model a city from almost any era, with Illustrator (or any other vector drawing program) and 3ds Max.
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