Learn techniques for rigging mechanical objects, machines, and other inanimate objects in Maya.
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Teaches simple steps to creating exaggerated cartoon animation in Maya, using principles such as squash and stretch, exaggeration, follow-through, and overlapping action.
An interview with Chris Landreth, a pioneering animator and director of the Oscar-winning animated short Ryan.
Add squash and stretch to a rig in Maya, using techniques specific to cartoon characters: stretchy joints, IK/FK switching, and facial rigging.
Make your animations "look" right by creating smooth motion, with these software-agnostic tricks from animation expert George Maestri.
Learn how to use Maya to model a simple cartoon character that can be later rigged and animated in the program of your choice.
Learn how to rig a bird for animation in Maya.
Learn how to rig a four-legged creature (aka a quadruped) in Maya.
Learn how to create walk, run, and skip animations that give your character style and subtly move the story along.
Use blend shapes and a joint-based approach to build facial controls that are versatile and easy to use.
Learn to create, style, animate, and render realistic hair with Maya nHair.
Create, render, and customize fur and hair for your 3D models in Maya.
Find out how to set up the HumanIK rigging system in Autodesk Maya and start creating realistic skeletons for your 3D characters.
Focuses on the basics of animating in Maya, including setting keyframes, working with animation editors, and automating animation with constraints and simple rigs.
Provides a basic introduction to rigging theory, plus details of how to create professional 3D characters in Maya.
Introduces the skills needed to create photorealistic 3D creatures for film, video, and game production.
Create characters for video games or real-time rendered applications with Maya.
Shows how to animate 3D characters in Maya utilizing the basic principles of animation.
Demonstrates how to create professional, realistic 3D characters from scratch in Maya 2011.
An overview of rigging, character geometry, and topology, plus details of how to create professional 3D characters in Maya.
“Wow! It just keeps getting better and better. I hate the fact that I will never be able to quit—I am now a lynda.com addict.” —Sharon W.
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