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This course offers intermediate and advanced Flash designers a step-by-step guide for creating full-featured facial rigs in Flash Professional.
Breaks down the process of creating, rigging, and animating the arm of a character in an opening title sequence in After Effects—a task traditionally performed using rigging or skeleton tools available in 3D programs.
Introduces the skills needed to create photorealistic 3D creatures for film, video, and game production.
Create and animate highly controllable characters using After Effects.
Discover how to import layered files and paths from Illustrator into After Effects, animate flat vector artwork in both 2D and 3D space, and output your animations.
Teaches you how to use Illustrator's tools and features to prepare 2D files for animation in Adobe After Effects.
Use nested symbols and motion and shape tweening to create believable characters in Flash.
Shows how to master the new Motion Tween model and the Motion Editor to control easing and effects.
Follows the creation of a short animated film, from storyboard through final output, using After Effects CS3.