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Learn to model a production-ready 3D character with topology that deforms properly when it is animated, using Blender.
Meet the family of rigid body simulation tools available in Blender and learn how to create realistic 3D movement and collisions.
Learn about shading and lighting realistic 3D renders with Cycles.
Provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender 2.6.
Gives users a thorough explanation of the Blender interface, tools, and features and demonstrates practical techniques for this amazing tool.