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CG artist and environmental designer David Lesperance explains how he creates the rich, lifelike backdrops for popular games like World of Warcraft, Halo, Diablo, and StarCraft.
Learn how to build 3D models, graphics, and animation with 3ds Max 2015.
Start creating great looking particle animations for rain, smoke, fire, and more with Particle Flow in 3ds Max.
Walks through the new functionality and utilities in 3ds Max 2014 that make creating 3D models and animations easier and faster than ever.
Make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more.
Covers 3DS Max from the ground up, providing a thorough overview of this advanced 3D graphics and modeling package.
Introduces the features of the V-Ray 2.0 rendering engine and demonstrates how to extend the range of 3ds Max with its state-of-the-art tools.
Create realistic simulations and collision detection effects that can emulate breaking objects, soft body dynamics, cloth simulations, rippling water, and more in 3ds Max animation projects.
Demonstrates the basics of how to use 3ds Max 2011 for media, entertainment and design visualization applications.
Provides everything new users need to know to complete an animation project, while offering tips and tricks to improve experienced users' productivity and workflow.
Learn to use 3ds Max 2009 to create stunning visual effects for a broad range of purposes.
How to create amazing effects with 3ds Max 9 and understand the principles of animation.
Become comfortable with the basic features and techniques of Discreet 3ds Max 6.