Introduces the basic theories and 3D modeling toolset behind Sculptris—a free sculpting program—and walks through two hands-on sculpting projects.
Teaches digital artists how to create realistic assets such as 3D characters, immersive game environments, and product designs in Mudbox.
Covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export models and texture maps to other programs for use in games, film, fine art, or 3D printing.
“Your presenters are superb. They work well with the camera, they are eloquent, speak well, and establish a collegial rapport with the learner.” —Brian C.
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