Covers the basics of rendering and lighting tools in Maya.
Focuses on the basics of animating in Maya, including setting keyframes, working with animation editors, and automating animation with constraints and simple rigs.
Introduces the basics of creating Maya materials, the skins on 3D objects that lend them color, transparency, and texture.
Provides a thorough introduction to the NURBS modeling toolkit, a foundational aspect of 3D modeling.
Delves into the theory behind popular polygonal modeling techniques in Maya, then walks through the basic process of creating objects, modifying them, and working with subdivision surfaces.
Introduces designers to the Maya environment and shows them how to move objects and keep scenes organized.
Provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender 2.6.
Explains how to model and render 3D objects and scenes using Google SketchUp 8.
Demonstrates the tools and feature set in Maya 2011, including the skills necessary to model, texture, animate, and render projects.
Covers topics from the basics of the interface to bringing models to life with complex animation.
Design expert George Maestri teaches the foundations of SketchUp's drawing, design, and rendering tools.
Covers all areas of Maya 2008, from general workflows to specific modeling and rendering techniques.
Explores Maya 8, including the improved interface, creating surfaces, texturing, adding light, and making motion trails.
Guides new users through the features of this robust 3D modeling and animation application.
Become comfortable with the basic features and techniques of Discreet 3ds Max 6.
“It is so enlightening to have the blinders removed, and see the individual parts explained and how they relate to each other.” —Daniel J.
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