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Learn the basics concepts underlying all 3D modeling and rendering software: navigating 3D space, modeling, texturing, rendering, and more.
Get a simple seven-step overview of the 3D animation pipeline in this introduction for new 3D artists and animators.
Introduces you to Backburner and the basic concepts behind network rendering, a more efficient method of rendering that spreads the workload to servers, one frame at a time.
Covers the basics of rendering and lighting tools in Maya.
Introduces the basics of creating Maya materials, the skins on 3D objects that lend them color, transparency, and texture.
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