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147 courses · 6,524 video tutorials
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  • view course page for Story and Character Development for Animation

    Learn the secrets of developing great characters and telling stories for animation. Animators Andrew Gordon and Nate Stanton recreate the story process for us.

    15m 4s
    Appropriate for all
     
    Viewers:

  • view course page for 3ds Max 2017 Essential Training

    Learn everything you need to know to use 3ds Max 2017 to create professional 3D models, animations, and motion graphics. This essential training course covers spline and polygonal modeling, as well as texturing, lighting, and rendering.

    9h 48m
    Appropriate for all
     
    Viewers:

  • view course page for Maya: Motion Graphics Workflow with MASH

    Learn how to incorporate the powerful MASH procedural animation tools—included with the Maya 2016 Extension 2—into your Maya workflow and build more dynamic motion graphics.

    3h 33m
    Appropriate for all
     
    Viewers:

  • view course page for CINEMA 4D Lite for After Effects: Getting Started

  • view course page for 2D Animation: Character & Attitude Walk Cycles

  • view course page for Alison Mann: Animation Talent Scout

    In this interview, Paramount Animation recruiter Alison Mann explains what she looks for when hiring artists and animators. Learn what makes a portfolio stand out to employers and how to use social media to promote your work.

    22m 1s
    Appropriate for all
     
    Viewers:

  • view course page for 2D Animation: Walk Cycles Basics

    Learn how to create a walk cycle for 2D animation. This tutorial is appropriate for all levels of animators, using any software.

    57m 40s
    Appropriate for all
     
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  • view course page for Blender: Game Asset Textures

    Learn how to texture game assets—or any other 3D models—in Blender, the open-source 3D rendering software.

    43m 29s
    Appropriate for all
     
    Viewers:

  • view course page for Bob Nicoll: Training The Creative Professional

    Bob Nicoll, artist, professional educator, and leader of training programs at Electronic Arts and Blizzard, talks about talent, job seeking, and ongoing education in the film and gaming industries.

    24m 48s
    Appropriate for all
     
    Viewers:

  • view course page for CINEMA 4D R17 Essential Training

    Learn CINEMA 4D R17. From polygonal and spline modeling to lighting, rendering, and shading, this series of CINEMA 4D tutorials will get you up to speed quickly so that you can make great looking 3D graphics and animations with ease.

    6h 23m
    Beginner
     
    Viewers:

  • view course page for Rémi Arnaud: Chief Software Architect

    In this SIGGRAPH interview, Rémi Arnaud, chief software architect at Starbreeze, talks about the history and future of virtual reality and provides career advice for job seekers who want to break into gaming and real-time graphics.

    28m 47s
    Appropriate for all
     
    Viewers:

  • view course page for ZBrush: Learn to Sculpt Cloth

    Learn how to use cutting-edge tools in ZBrush to create realistic clothing for your digital characters.

    2h 8m
    Appropriate for all
     
    Viewers:

  • view course page for Unreal Essential Training

    Learn the essentials of creating great games, cinematics, and animations with Unreal Engine 4.

    7h 32m
    Beginner
     
    Viewers:

  • view course page for Darin McGowan: The Storyboard Artist's Life

    Darin McGowan, a storyboard artist for shows such as The Wild Thornberrys, The Loud House, and Futurama, offers insights into the storyboard artist's life.

    26m 8s
    Appropriate for all
     
    Viewers:

  • view course page for Autodesk Inventor: Rendering & Animation

    Learn how to create a 3D rendering of an existing model in Autodesk Inventor, and change the lighting, cameras, styles, and background scenes to produce more realistic images and animations.

    1h 56m
    Beginner
     
    Viewers:

  • view course page for Pixar's RenderMan Essential Training

    This introduction teaches the basics of rendering animations, visual effects, and visualizations with RenderMan, Pixar's high-end 3D rendering software now available for noncommercial use.

    4h 33m
    Beginner
     
    Viewers:

  • view course page for Sharon Ross: Character Designer for 2D Animation

    Get insights from a real character designer. In this interview, Sharon Ross explains how she went from art student to illustrator to character designer for Family Guy.

    10m 56s
    Appropriate for all
     
    Viewers:

  • view course page for Blender: Game Asset Sculpting

    Learn how to use Blender's Multiresolution modifier and sculpting tools to create high-poly texture maps for 3D game assets.

    1h 41m
    Appropriate for all
     
    Viewers:

  • view course page for Getting Started with CINEMA 4D R17

  • view course page for Artists and Their Work: Conversations about Mograph, VFX, and Digital Art

  • view course page for Blender: Creating a Finished Character Animation

    Learn how to sketch, animate, and render a character in Blender, and create a fully rendered animation with dialog and complex facial movements.

    1h 29m
    Appropriate for all
     
    Viewers:

  • view course page for Up and Running with Rhino for Mac

    Get up and running with Rhino for Mac. Learn about basic interface navigation, 3D modeling, lighting, and rendering in Rhino 5 for Mac.

    7h 25m
    Beginner
     
    Viewers:

  • view course page for Lindsey Pollard: Supervising Animation Director

    In this interview, Lindsey Pollard, animation director for shows such as The Simpsons and Sanjay and Craig, talks about her career and offers advice for aspiring animators.

    23m 30s
    Appropriate for all
     
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  • view course page for Chris Landreth: Oscar-Winning Animation Director

  • view course page for Up and Running with MARI for Texture Painting

  • view course page for Carol Wyatt: 2D Background Painting and Color

    An interview with Carol Wyatt, background painter, color stylist, and color supervisor for animated shows such as Rick and Morty and HBO's Animals.

    15m 19s
    Appropriate for all
     
    Viewers:

  • view course page for Rayce Bird: Real Life Creature Creation

    Watch Rayce Bird, a special effects makeup artist, reveal the process behind his "monstrous" latex masks and walk through a demo for fans at Comic-Con.

    14m 21s
    Appropriate for all
     
    Viewers:

  • view course page for X-Particles for CINEMA 4D Essential Training

    Get started with X-Particles, the CINEMA 4D plugin that allows artists to create finely rendered fluid simulations, dynamics, and collisions quickly and easily.

    3h 17m
    Appropriate for all
     
    Viewers:

  • view course page for Kim Lee: Digital and Physical Production and Design

  • view course page for Migrating from Flash to Toon Boom Harmony

    Migrate your animation workflow from Flash to Toon Boom Harmony. Learn about Flash tools and their Toon Boom equivalents and how to complete common drawing and animation tasks in Toon Boom Harmony.

    6h 0m
    Appropriate for all
     
    Viewers:

  • view course page for Alex McDowell: World Building and Narrative

    An interview with production designer Alex McDowell about his work on films such as Minority Report, his World Building Institute at USC, and his thoughts on the future of media and narrative.

    57m 17s
    Appropriate for all
     
    Viewers:

  • view course page for Blender: Creating a Game Character

    Create a game character with Blender's free 3D toolset, while you build your modeling, sculpting, and texturing skills.

    4h 56m
    Beginner
     
    Viewers:

  • view course page for Anthony Jones: Concept Artist

    Concept artist and teacher Anthony Jones tells us what he's been working on, where he's finding inspiration, and how he sees the big trends in 3D and virtual reality developing over the next few years.

    1h 11m
    Appropriate for all
     
    Viewers:

  • view course page for Sebastien Deguy: Allegorithmic Changing the Art of Games

  • view course page for Introduction to 3D

    Introduction to 3D

    with George Maestri

    Learn the basics concepts underlying all 3D modeling and rendering software: navigating 3D space, modeling, texturing, rendering, and more.

    1h 39m
    Beginner
     
    Viewers:

  • view course page for Mudbox 2016 Essential Training

    Artists: Get everything you need to get the most out Mudbox, including its sculpting, texture painting, and concept visualization tools.

    4h 34m
    Beginner
     
    Viewers:

  • view course page for Foundations of Drawing Cartoon Characters for Animation

  • view course page for 3ds Max for Design Visualization

    Learn how to visualize your designs—buildings, furniture, landscapes, and more—before they are built with 3ds Max.

    4h 21m
    Beginner
     
    Viewers:

  • view course page for Up and Running with Maya LT

    Up and Running with Maya LT

    with George Maestri

    Learn the basics of Maya LT 2016, a 3D modeling and animation tool built especially for game makers.

    3h 24m
    Appropriate for all
     
    Viewers:

  • view course page for Unity 5: 3D Essential Training

    Learn to build a 3D game in Unity 5, complete with a lush environment, fully animated characters, and some basic interactive gameplay.

    6h 47m
    Beginner
     
    Viewers:

  • view course page for Maya 2016 Essential Training

    Maya 2016 Essential Training

    with George Maestri

    Learn the essentials of modeling, texturing, rendering, and animating with Maya 2016, the 3D package popular in the feature film, video game, and animation industries.

    7h 39m
    Beginner
     
    Viewers:

  • view course page for 3ds Max 2016 Essential Training

    Start creating advanced 3D models and animation with 3ds Max 2016. These tutorials cover modeling, animation, lighting, texturing, and rendering with this powerful and flexible 3D toolset.

    10h 44m
    Beginner
     
    Viewers:

  • view course page for ZBrush 4 Essential Training

    ZBrush 4 Essential Training

    with Ryan Kittleson

    Covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export models and texture maps to other programs for use in games, film, fine art, or 3D printing.

    2h 58m
    Beginner
     
    Viewers:

  • view course page for Creating a Captive Sphere with OpenSCAD

    Create a captive sphere model—using just 10 lines of code—and make the object printable with OpenSCAD, the free, multiplatform 3D CAD program.

    21m 24s
    Beginner
     
    Viewers:

  • view course page for Toon Boom Animate and Harmony Essential Training

    Learn to use Toon Boom Animate and Toon Boom Harmony to create traditional animated scenes, complex digital character rigs, and even some cool effects.

    5h 59m
    Beginner
     
    Viewers:

  • view course page for Getting Started in 3D and Animation

    Get a simple seven-step overview of the 3D animation pipeline in this introduction for new 3D artists and animators.

    15m 8s
    Beginner
     
    Viewers:

  • view course page for Mike Hathorn: 3D Printing in the Classroom

    Find out how teacher Mike Hathorn is helping students transform from tech consumers to tech creators with a curriculum based on 3D modeling and printing.

    10m 18s
    Appropriate for all
     
    Viewers:

  • view course page for Up and Running with MotionBuilder

    An approachable and concise introduction to MotionBuilder, Autodesk's motion-editing software

    2h 12m
    Beginner
     
    Viewers:

  • view course page for 3D Scanning with a Camera

    3D Scanning with a Camera

    with Kacie Hultgren

    Learn to scan a 3D object with your smartphone or camera and the free 123D Catch app from Autodesk.

    53m 53s
    Beginner
     
    Viewers:

  • view course page for Edge Animate Essential Training

    Discover how to use Edge Animate to create interactive designs and animated motion graphics for websites, mobile apps, digital magazines, and ebooks.

    4h 44m
    Beginner
     
    Viewers:

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