Start incorporating all the new features from AutoCAD 2014 into your CAD workflow, including command-line data access, georeferencing, and reality capture.
Model a fully detailed Shelby Cobra automobile using both polygon and NURBS techniques.
Make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more.
Introduces the interface and key processes of Inventor, the parametric design system from Autodesk.
Discover how to create detailed architectural models and documentation in Revit Structure.
Explore the world of modeling and texturing game props and assets, from tools to furniture, in Autodesk Maya.
A practical guide to constructing 3D buildings that can be used to populate video game environments
Create compelling architectural designs using the modeling and documentation tools in Revit.
Teaches digital artists how to create realistic assets such as 3D characters, immersive game environments, and product designs in Mudbox.
Shows how to transition designs from concept to construction, by preparing drawings to be printed or shared with others.
Explore the world of references—a tool that allows you to link and reuse external content in AutoCAD.
Provides a thorough introduction to the NURBS modeling toolkit, a foundational aspect of 3D modeling.
Shows how to create and edit text and dimensions in your drawings, and control the appearance of those annotations using styles.
Delves into the theory behind popular polygonal modeling techniques in Maya, then walks through the basic process of creating objects, modifying them, and working with subdivision surfaces.
Concentrates on the AutoCAD tools and features dedicated to organizing and editing geometry in this design program.
Concentrates on the particulars of creating basic geometry in AutoCAD, including drawing and editing lines and shapes.
The first installment in a multi-part series, which includes a tour of the AutoCAD interface and tips for managing your drawings from a project's outset.
Elaborates on the basics of core elements in Revit such as walls and floors, and digs into more specialized features such as in-place families, adaptive components, and the massing environment.
CAD support specialist Brian Meyers shows how to build plans for an American-style bungalow from scratch using the tools in Revit.
Introduces the skills needed to create photorealistic 3D creatures for film, video, and game production.
Create characters for video games or real-time rendered applications with Maya.
A practical guide to modeling and texturing 3D urban environments for games in 3ds Max.
Design and build a 3D human character that can be used for feature film, broadcast, and games.
Shows how to create realistic landscapes, atmospheres, and natural light effects in Maya 2011.
Demonstrates how to create professional, realistic 3D characters from scratch in Maya 2011.
Methods for creating video games, logos, mechanical assemblies, and architectural visualizations with 3ds Max.
“Your presenters are superb. They work well with the camera, they are eloquent, speak well, and establish a collegial rapport with the learner.” —Brian C.
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