Learn how to use Maya to model a simple cartoon character that can be later rigged and animated in the program of your choice.
An approachable and concise introduction to MotionBuilder, Autodesk's motion-editing software
Learn how to rig your 3D characters for realistic motion and animation with 3ds Max.
Learn how to rig a bird for animation in Maya.
Learn how to rig a four-legged creature (aka a quadruped) in Maya.
Learn how to create walk, run, and skip animations that give your character style and subtly move the story along.
Create realistic garments and fabrics, from T-shirts to tablecloths, with the Cloth system in 3ds Max.
Use blend shapes and a joint-based approach to build facial controls that are versatile and easy to use.
Learn to create, style, animate, and render realistic hair with Maya nHair.
Create, render, and customize fur and hair for your 3D models in Maya.
Find out how to set up the HumanIK rigging system in Autodesk Maya and start creating realistic skeletons for your 3D characters.
Discover an alternative to the traditional character rigging workflow with the Character Animation Toolkit (CAT) toolset for 3ds Max, which offers quick preset character rigs as well as custom tools for creating a rig from scratch.
Focuses on the basics of animating in Maya, including setting keyframes, working with animation editors, and automating animation with constraints and simple rigs.
Employs the basic principles of animation to bring to life simple 3D characters.
Provides a basic introduction to rigging theory, plus details of how to create professional 3D characters in Maya.
Introduces the skills needed to create photorealistic 3D creatures for film, video, and game production.
Create characters for video games or real-time rendered applications with Maya.
Design and build a 3D human character that can be used for feature film, broadcast, and games.
Shows how to animate 3D characters in Maya utilizing the basic principles of animation.
Demonstrates how to create professional, realistic 3D characters from scratch in Maya 2011.
An overview of rigging, character geometry, and topology, plus details of how to create professional 3D characters in Maya.