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Bradley G Munkowitz, aka GMUNK, explains how he makes his op-art-inspired geometric prints by using 3D tools in entirely new ways.
Walks through the new functionality and utilities in 3ds Max 2014 that make creating 3D models and animations easier and faster than ever.
Create, render, and customize fur and hair for your 3D models in Maya.
Dive deep into the Hypershade window and shader creation with Maya and the mental ray rendering engine.
Demonstrates how to light an object onto a live-action still plate, using Maya, Nuke, and Photoshop.
Make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more.
Explore the world of modeling and texturing game props and assets, from tools to furniture, in Autodesk Maya.
Discover how to create render passes in Maya, recombine the passes in After Effects, and motion track the passes to live-action video footage that contains a moving camera or a moving character.
Explore techniques for creating and designing three-dimensional models in AutoCAD 2013.
Covers the basics of rendering and lighting tools in Maya.
Introduces the basics of creating Maya materials, the skins on 3D objects that lend them color, transparency, and texture.
Introduces the features of the V-Ray 2.0 rendering engine and demonstrates how to extend the range of 3ds Max with its state-of-the-art tools.
Explore the rendering features of Revit, including photometric lighting, sun, and exposure, and its basic animation tools such as walk-throughs.
A practical guide to modeling and texturing 3D urban environments for games in 3ds Max.
Shows how to create realistic landscapes, atmospheres, and natural light effects in Maya 2011.
Shows how to master practical mental ray techniques for rendering models created in Maya.
Demonstrates how to use MatchMover, Toxik, and Backburner with Maya’s existing powerful feature set to create engaging 3D animations.
Demonstrates one of the most powerful toolsets for photorealistic 3D image visualization, the mental ray renderer in 3ds Max.