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Meet Toxik, a node-based compositor for Maya.
Learn how to expertly control and animate cameras in your Maya projects and give viewers a window into your 3D world.
A collection of over 40 tips and tricks will help you work smarter, not harder, and build more sophisticated models in Maya.
Introduces you to Backburner and the basic concepts behind network rendering, a more efficient method of rendering that spreads the workload to servers, one frame at a time.
Learn how to perform 2D and 3D camera tracking with MatchMover and import the results in Maya.
Transform a 2D matte painting into a 3D scene, complete with a moving camera, shifting perspective, and an animated background.
Bradley G Munkowitz, aka GMUNK, explains how he makes his op-art-inspired geometric prints by using 3D tools in entirely new ways.
Start creating great looking particle animations for rain, smoke, fire, and more with Particle Flow in 3ds Max.
Walks through the new functionality and utilities in 3ds Max 2014 that make creating 3D models and animations easier and faster than ever.
Introduces the major improvements to Maya 2014, including the new Modeling Toolkit and Paint Effects.
Kicks off the AutoCAD 2014 Essentials series with a complete tour of the interface and the drawing features.
Make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more.
Teaches digital artists how to create realistic assets such as 3D characters, immersive game environments, and product designs in Mudbox.
Covers the basics of rendering and lighting tools in Maya.
Focuses on the basics of animating in Maya, including setting keyframes, working with animation editors, and automating animation with constraints and simple rigs.
Introduces the basics of creating Maya materials, the skins on 3D objects that lend them color, transparency, and texture.
Provides a thorough introduction to the NURBS modeling toolkit, a foundational aspect of 3D modeling.
Delves into the theory behind popular polygonal modeling techniques in Maya, then walks through the basic process of creating objects, modifying them, and working with subdivision surfaces.
Introduces designers to the Maya environment and shows them how to move objects and keep scenes organized.
Covers 3DS Max from the ground up, providing a thorough overview of this advanced 3D graphics and modeling package.
Introduces the features of the V-Ray 2.0 rendering engine and demonstrates how to extend the range of 3ds Max with its state-of-the-art tools.
Create realistic simulations and collision detection effects that can emulate breaking objects, soft body dynamics, cloth simulations, rippling water, and more in 3ds Max animation projects.
Demonstrates the tools and feature set in Maya 2011, including the skills necessary to model, texture, animate, and render projects.
Demonstrates the basics of how to use 3ds Max 2011 for media, entertainment and design visualization applications.
Provides everything new users need to know to complete an animation project, while offering tips and tricks to improve experienced users' productivity and workflow.
Covers topics from the basics of the interface to bringing models to life with complex animation.
Learn to use 3ds Max 2009 to create stunning visual effects for a broad range of purposes.
Covers all areas of Maya 2008, from general workflows to specific modeling and rendering techniques.
Explores Maya 8, including the improved interface, creating surfaces, texturing, adding light, and making motion trails.
How to create amazing effects with 3ds Max 9 and understand the principles of animation.
Guides new users through the features of this robust 3D modeling and animation application.