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Add squash and stretch to a rig in Maya, using techniques specific to cartoon characters: stretchy joints, IK/FK switching, and facial rigging.
Learn the basics of Maya LT 2016, a 3D modeling and animation tool built especially for game makers.
Learn the essentials of modeling, texturing, rendering, and animating with Maya 2016, the 3D package popular in the feature film, video game, and animation industries.
Make your animations "look" right by creating smooth motion, with these software-agnostic tricks from animation expert George Maestri.
Get a simple seven-step overview of the 3D animation pipeline in this introduction for new 3D artists and animators.
An approachable and concise introduction to MotionBuilder, Autodesk's motion-editing software
A quick introduction to Maya's MEL (or Maya Embedded Language) scripting, which can help speed up repetitive tasks and give you access to advanced features.
Learn how to convey emotion through facial expression, and animate dialogue, with these fundamental animation principles.
Learn how to rig your 3D characters for realistic motion and animation with 3ds Max.
Learn how to model, texture, render, and animate 3D characters and scenes with Maya 2015.
Learn how to create walk, run, and skip animations that give your character style and subtly move the story along.
Learn the skills all beginning animators need to know to bring their characters to life, including posing to the camera, animating from pose to pose, the basics of walking, and dialogue.
Learn the basic physics and motion principles that lie behind your 2D or 3D world, and time-tested techniques for bringing your animations to life.
Focuses on the basics of animating in Maya, including setting keyframes, working with animation editors, and automating animation with constraints and simple rigs.
Shows how to animate 3D characters in Maya utilizing the basic principles of animation.
Teaches universal principles of animation, as well as how to use After Effects and Flash to apply all the tricks of the trade.
Follows the creation of a short animated film, from storyboard through final output, using After Effects CS3.