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Learn how to create a 3D rendering of an existing model in Autodesk Inventor, and change the lighting, cameras, styles, and background scenes to produce more realistic images and animations.
Scott Pagano shows how to use Houdini digital assets in CINEMA 4D and Maya with the Houdini Engine plugin.
Learn techniques for rigging mechanical objects, machines, and other inanimate objects in Maya.
Teaches simple steps to creating exaggerated cartoon animation in Maya, using principles such as squash and stretch, exaggeration, follow-through, and overlapping action.
An interview with Chris Landreth, a pioneering animator and director of the Oscar-winning animated short Ryan.
3D animator and maker Kim Lee discusses how he combines digital and physical production methods for maximum flexibility and creativity.
Add squash and stretch to a rig in Maya, using techniques specific to cartoon characters: stretchy joints, IK/FK switching, and facial rigging.
Learn the basics of Maya LT 2016, a 3D modeling and animation tool built especially for game makers.
Learn the essentials of modeling, texturing, rendering, and animating with Maya 2016, the 3D package popular in the feature film, video game, and animation industries.
Start creating advanced 3D models and animation with 3ds Max 2016. These tutorials cover modeling, animation, lighting, texturing, and rendering with this powerful and flexible 3D toolset.
Find out what's new in 3ds Max 2016. Learn how to incorporate the usability, interoperability, and cinematography enhancements into your 3D workflow.
Make your animations "look" right by creating smooth motion, with these software-agnostic tricks from animation expert George Maestri.
An approachable and concise introduction to MotionBuilder, Autodesk's motion-editing software
A quick introduction to Maya's MEL (or Maya Embedded Language) scripting, which can help speed up repetitive tasks and give you access to advanced features.
Learn how to set up and direct Bullet simulations for collisions, breakage, and simple cloth effects.
Learn how to rig your 3D characters for realistic motion and animation with 3ds Max.
Learn how to model, texture, render, and animate 3D characters and scenes with Maya 2015.
Learn how to create walk, run, and skip animations that give your character style and subtly move the story along.
Learn how to build 3D models, graphics, and animation with 3ds Max 2015.
Scott Pagano, head of LA design studio Neither-Field, walks us through the motion-based, viral music videos he designed for the electronic music trio the M Machine.
Learn how to expertly control and animate cameras in your Maya projects and give viewers a window into your 3D world.
A collection of over 40 tips and tricks will help you work smarter, not harder, and build more sophisticated models in Maya.
Learn to create, style, animate, and render realistic hair with Maya nHair.
Learn how to establish a clear production pipeline to transition your characters from 3ds Max to the Unity 3D game engine.
Create, render, and customize fur and hair for your 3D models in Maya.
Learn to rig a car model in Autodesk Maya for use in animation, games, design visualization, and visual effects.
Learn to render realistic bodies of water such as ponds and oceans and underwater shots with Maya—essential skills in a visual effects artist's toolkit.
Bring scenes to life by building realistic fluid simulations in Maya, including foam and bubbles, liquid being poured, and volumetric liquid in a container.
Find out how to set up the HumanIK rigging system in Autodesk Maya and start creating realistic skeletons for your 3D characters.
Make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more.
Focuses on the basics of animating in Maya, including setting keyframes, working with animation editors, and automating animation with constraints and simple rigs.
Shows how to animate 3D characters in Maya utilizing the basic principles of animation.
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