These case studies show how to create four distinct and highly realistic textures, apply your own variations, and link your custom textures to materials in Maya.
- Autodesk (12)
- Photoshop (12)
- Maya (8)
- 3ds Max (5)
- After Effects (1)
- Mudbox (1)
- Pixologic (1)
- ZBrush (1)
- 3D + Animation (12)
- Materials (11)
- CAD (8)
- Architecture (5)
- Game Design (2)
- Modeling (2)
- Character Animation (1)
- Compositing (1)
- Design (1)
- Design Techniques (1)
- Rendering (1)
- Video (1)
- Visual Effects (1)
Takes you through all the steps for creating concrete textures in Photoshop and Maya.
Learn how to mimic the look of granite and terrazzo, two high-end materials for architectural models and visualizations, with Photoshop.
Learn how to build asphalt shingles in a variety of bond patterns with Photoshop and Illustrator.
Discover how to create realistic brick textures from scratch in Photoshop.
Learn how to use Photoshop to create a custom slate texture that's great for modeling building interiors (floors) and exteriors (roofs).
Create a realistic wood texture, complete with grain, knots, and whorls, with Photoshop, and apply it to a scene in 3ds Max.
Learn to draw metal textures from scratch with Photoshop and Illustrator, and link them to materials in 3ds Max.
Learn to create textures and add color, reflectivity, and other surface detail to your games with Autodesk Maya, Mudbox, and Adobe Photoshop.
Discover how to create render passes in Maya, recombine the passes in After Effects, and motion track the passes to live-action video footage that contains a moving camera or a moving character.
A practical guide to constructing 3D buildings that can be used to populate video game environments
Introduces the skills needed to create photorealistic 3D creatures for film, video, and game production.
Create textures that create visual interest, heighten realism, and add dimension to Photoshop artwork.
“The site has given me an amazing renewal of long-lost inspiration. I feel I have my creativity back for the first time in many, many years.” —Louise L.
more from our members »