3D animator and maker Kim Lee discusses how he combines digital and physical production methods for maximum flexibility and creativity.
- 3ds Max
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- After Effects (1)
- Chaos Group (1)
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- Next Limit (1)
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- V-Ray (1)
- 3D + Animation (11)
- Visual Effects
- Particles + Dynamics (4)
- Character Animation (3)
- Materials (2)
- Rendering (2)
- Animation (1)
- Compositing (1)
- Creative Spark (1)
- Game Design (1)
- Rigging (1)
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Get up and running with RealFlow, the motion picture industry's standard tool for liquid simulations.
Learn how to use the extensive range of tools in 3ds Max to render out elements for compositing in After Effects.
Create realistic garments and fabrics, from T-shirts to tablecloths, with the Cloth system in 3ds Max.
Start creating great looking particle animations for rain, smoke, fire, and more with Particle Flow in 3ds Max.
Walks through the new functionality and utilities in 3ds Max 2014 that make creating 3D models and animations easier and faster than ever.
Introduces the viewer to the complete range of options available in the 3ds Max MassFX (also known as PhysX) toolset.
Discover an alternative to the traditional character rigging workflow with the Character Animation Toolkit (CAT) toolset for 3ds Max, which offers quick preset character rigs as well as custom tools for creating a rig from scratch.
Introduces the features of the V-Ray 2.0 rendering engine and demonstrates how to extend the range of 3ds Max with its state-of-the-art tools.
Create realistic simulations and collision detection effects that can emulate breaking objects, soft body dynamics, cloth simulations, rippling water, and more in 3ds Max animation projects.
Create dynamic, randomly generated particle effects that can emulate snow, rain, steam, explosions, and more in 3ds Max animation projects.
“It is so enlightening to have the blinders removed, and see the individual parts explained and how they relate to each other.” —Daniel J.
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