Make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more.
An in-depth look at the art of creating lifelike skins and textures for three-dimensional surfaces using 3ds Max 2010.
George Maestri covers everything needed to texture, light, and render realistic scenes in 3ds max.
“Through your company I am experiencing the real joy of education. It is incredibly motivating to see the passion of the teachers in each course.” —Saif R.
more from our members »