Make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more.
An in-depth look at the art of creating lifelike skins and textures for three-dimensional surfaces using 3ds Max 2010.
George Maestri covers everything needed to texture, light, and render realistic scenes in 3ds max.
“Your tutorials are superb: easy to understand, entertaining, and really help feed the passion.” —Ken A.
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