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CG artist and environmental designer David Lesperance explains how he creates the rich, lifelike backdrops for popular games like World of Warcraft, Halo, Diablo, and StarCraft.
Present product renderings in their best light with 3ds Max and After Effects.
A practical guide to modeling and texturing 3D urban environments for games in 3ds Max.
Design and build a 3D human character that can be used for feature film, broadcast, and games.
Methods for creating video games, logos, mechanical assemblies, and architectural visualizations with 3ds Max.