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An in-depth look at the art of creating lifelike skins and textures for three-dimensional surfaces using 3ds Max 2010.
Demonstrates one of the most powerful toolsets for photorealistic 3D image visualization, the mental ray renderer in 3ds Max.
Explores many of the new cutting-edge features, including the brand-new Modeling Ribbon and advancements designed to improve scene interactivity and production workflow.