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Learn how to establish a clear production pipeline to transition your characters from 3ds Max to the Unity 3D game engine.
Discover an alternative to the traditional character rigging workflow with the Character Animation Toolkit (CAT) toolset for 3ds Max, which offers quick preset character rigs as well as custom tools for creating a rig from scratch.
Explore the world of modeling and texturing game props in 3ds Max, from cloning to painting textures.
A practical guide to modeling and texturing 3D urban environments for games in 3ds Max.