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Introduces the basic and not-so-basic features of mental ray, the production-proven renderer of choice for many 3ds Max users.
Learn to design and model a city from almost any era, with Illustrator (or any other vector drawing program) and 3ds Max.
Learn how to rig your 3D characters for realistic motion and animation with 3ds Max.
Learn how to light and render the exterior of a building with 3ds Max, and composite the final scene in Nuke and After Effects.
Present product renderings in their best light with 3ds Max and After Effects.
Learn how to build 3D models, graphics, and animation with 3ds Max 2015.
Learn how to replicate three unique lighting setups for the inside of any building in 3ds Max, including daylight, dusk, and night shots.
Create realistic garments and fabrics, from T-shirts to tablecloths, with the Cloth system in 3ds Max.
Start creating great looking particle animations for rain, smoke, fire, and more with Particle Flow in 3ds Max.
Learn how to establish a clear production pipeline to transition your characters from 3ds Max to the Unity 3D game engine.
Walks through the new functionality and utilities in 3ds Max 2014 that make creating 3D models and animations easier and faster than ever.
Introduces the viewer to the complete range of options available in the 3ds Max MassFX (also known as PhysX) toolset.
Make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more.
Discover an alternative to the traditional character rigging workflow with the Character Animation Toolkit (CAT) toolset for 3ds Max, which offers quick preset character rigs as well as custom tools for creating a rig from scratch.
Explore the world of modeling and texturing game props in 3ds Max, from cloning to painting textures.
Covers 3DS Max from the ground up, providing a thorough overview of this advanced 3D graphics and modeling package.
Employs the basic principles of animation to bring to life simple 3D characters.
Introduces the features of the V-Ray 2.0 rendering engine and demonstrates how to extend the range of 3ds Max with its state-of-the-art tools.
A practical guide to modeling and texturing 3D urban environments for games in 3ds Max.
Design and build a 3D human character that can be used for feature film, broadcast, and games.
Create realistic simulations and collision detection effects that can emulate breaking objects, soft body dynamics, cloth simulations, rippling water, and more in 3ds Max animation projects.
Create dynamic, randomly generated particle effects that can emulate snow, rain, steam, explosions, and more in 3ds Max animation projects.
Demonstrates the basics of how to use 3ds Max 2011 for media, entertainment and design visualization applications.
Introduces the new features and productivity enhancements in 3ds Max 2011.
An in-depth look at the art of creating lifelike skins and textures for three-dimensional surfaces using 3ds Max 2010.
Demonstrates one of the most powerful toolsets for photorealistic 3D image visualization, the mental ray renderer in 3ds Max.
Provides everything new users need to know to complete an animation project, while offering tips and tricks to improve experienced users' productivity and workflow.
Explores many of the new cutting-edge features, including the brand-new Modeling Ribbon and advancements designed to improve scene interactivity and production workflow.
Thoroughly explores materials, lights and cameras, animation techniques, rendering, and special effects.
Learn to use 3ds Max 2009 to create stunning visual effects for a broad range of purposes.