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Start creating great looking particle animations for rain, smoke, fire, and more with Particle Flow in 3ds Max.
Learn how to establish a clear production pipeline to transition your characters from 3ds Max to the Unity 3D game engine.
Walks through the new functionality and utilities in 3ds Max 2014 that make creating 3D models and animations easier and faster than ever.
Make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more.