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Learn the concepts, tools, and techniques you'll need to create your own animations, web experiences, and mobile applications with Flash CC.
Learn the basic physics and motion principles that lie behind your 2D or 3D world, and time-tested techniques for bringing your animations to life.
Discover how to use the complete Edge Animate toolset to lay out and animate motion graphics for your website, mobile devices, digital magazine, iBooks, and more
Tell a more compelling story in Edge Animate with an animated infographic.
Introduces the basic theories and 3D modeling toolset behind Sculptris—a free sculpting program—and walks through two hands-on sculpting projects.
Make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more.
An introduction to creating and animating cutout characters in Toon Boom Animate.
Introduces you to the modo interface and workflow, teaching you how to create models, textures, lighting, animation, and finished renderings.
Introduces MoGraph, a toolset that allows you to model and animate objects without keyframes, and shows how to use MoGraph to quickly get your characters up and running.
Take a look at Xpresso, a scripting tool that allows you to speed up your animation workflow, and the basics of character rigging in CINEMA 4D.
Introduces particles (used to simulate effects like snow, sparks, fog, or fire) and dynamics (which allow you to define how objects interact with their environment).
Shows how to lend 3D objects color, transparency, and life with materials, textures, and lights.
Covers the basics of rendering images and animation and compositing those elements with effects in a single movie with CINEMA 4D.
Introduces two CINEMA 4D modeling techniques: HyperNURBS, or subdivision modeling, for creating smooth rounded objects, and sculpting.
Covers the basics of the 3D modeling toolkit in CINEMA 4D: splines and polygons.
Focuses on the basics of animating in CINEMA 4D, including setting keyframes, moving the camera, and adding movement and interest with deformers.
Introduces the CINEMA environment and illustrates the importance of the object hierarchy.
Teaches digital artists how to create realistic assets such as 3D characters, immersive game environments, and product designs in Mudbox.
Explores the major features in Unity and applies them to develop a sample game with a lush environment, fully animated characters, and some interactive gameplay.
Covers the basics of rendering and lighting tools in Maya.
Focuses on the basics of animating in Maya, including setting keyframes, working with animation editors, and automating animation with constraints and simple rigs.
Introduces the basics of creating Maya materials, the skins on 3D objects that lend them color, transparency, and texture.
Provides a thorough introduction to the NURBS modeling toolkit, a foundational aspect of 3D modeling.
Delves into the theory behind popular polygonal modeling techniques in Maya, then walks through the basic process of creating objects, modifying them, and working with subdivision surfaces.
Introduces designers to the Maya environment and shows them how to move objects and keep scenes organized.
Covers 3DS Max from the ground up, providing a thorough overview of this advanced 3D graphics and modeling package.
Introduces the features of the V-Ray 2.0 rendering engine and demonstrates how to extend the range of 3ds Max with its state-of-the-art tools.
Introduces the features of the V-Ray 2.0 rendering engine and demonstrates how to extend the range of Maya with its state-of-the-art tools.
Provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender 2.6.
Use some source images, a downloaded 3D object, and Photoshop's tools to create a striking composition.
Covers the basics of operating the mocha software, as well as advanced tracking and rotoscoping techniques.
Walks through the process of understanding the modo workflow while learning to create 3D models and animations.
Guides you through the fundamentals of Flash animation, beginning with a tour of the tools and interface.
Covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export models and texture maps to other programs for use in games, film, fine art, or 3D printing.
Provides thorough, step-by-step instructions on building 3D models, scenes, and animations in LightWave 10.
Create realistic simulations and collision detection effects that can emulate breaking objects, soft body dynamics, cloth simulations, rippling water, and more in 3ds Max animation projects.
Introduces the CINEMA 4D workflow, explaining the key foundational concepts as well as practical modeling and animation techniques.
Shows how to add 3D content to the Flash stage using Papervision3D.
Demonstrates the tools and feature set in Maya 2011, including the skills necessary to model, texture, animate, and render projects.
Demonstrates the basics of how to use 3ds Max 2011 for media, entertainment and design visualization applications.
Provides both a solid foundation of the Nuke 5 core functions of keying, motion tracking, and color correcting, and an overview of 3D compositing.
Covers the essential topics when learning 3D design, including modeling, animation, and integration with other design tools.
Provides everything new users need to know to complete an animation project, while offering tips and tricks to improve experienced users' productivity and workflow.
Gives users a thorough explanation of the Blender interface, tools, and features and demonstrates practical techniques for this amazing tool.
Covers topics from the basics of the interface to bringing models to life with complex animation.
Design expert George Maestri teaches the foundations of SketchUp's drawing, design, and rendering tools.
Presents the concepts behind digital sculpting, shows how to produce images using the ZBrush tool set, and demonstrates the Digital Clay and Sculpting brushes.
Learn to use 3ds Max 2009 to create stunning visual effects for a broad range of purposes.
Covers all areas of Maya 2008, from general workflows to specific modeling and rendering techniques.
How to plan and create spectacular effects in Vue 6 xStream, such as a bird's-eye view of clouds or a cityscape.