- 3D + Animation
- Animation (13)
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- Start to Finish (5)
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- Lighting (4)
- Materials (4)
- Product Design (4)
- 3D Printing (3)
- Creative Inspirations (3)
- Illustration (3)
- Motion Graphics (3)
- Particles + Dynamics (3)
- Previsualization (3)
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- 3D Drawing (1)
- BIM (1)
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- Digital Painting (1)
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- Games (1)
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- Rigging (1)
- Teacher Professional Development (1)
- Autodesk (11)
- Maya (6)
- CINEMA 4D (5)
- MAXON (5)
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- Pixologic (3)
- ZBrush (3)
- Unity (2)
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- Bongo (1)
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- epic (1)
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- Makerbot (1)
- MARI (1)
- Rhino (1)
- Robert McNeel & Associates (1)
- SketchUp (1)
- Substance Designer (1)
- The Foundry (1)
- Tinkercad (1)
- Toon Boom (1)
- Trimble (1)
- TurbulenceFD (1)
- Unreal Engine (1)
- V-Ray (1)
- Wacom (1)
- X-Particles (1)
An interview with Chris Landreth, a pioneering animator and director of the Oscar-winning animated short Ryan.
Learn MARI, the powerful texture painting software used for 3D painting, photo editing, and more.
Rob Garrott interviews storyboard artists, animators, VFX artists, and other film-industry pros in this series of creative conversations.
An interview with Carol Wyatt, background painter, color stylist, and color supervisor for animated shows such as Rick and Morty and HBO's Animals.
Watch Rayce Bird, a special effects makeup artist, reveal the process behind his "monstrous" latex masks and walk through a demo for fans at Comic-Con.
Get started with X-Particles, the CINEMA 4D plugin that allows artists to create finely rendered fluid simulations, dynamics, and collisions quickly and easily.
3D animator and maker Kim Lee discusses how he combines digital and physical production methods for maximum flexibility and creativity.
Migrate your animation workflow from Flash to Toon Boom Harmony. Learn about Flash tools and their Toon Boom equivalents and how to complete common drawing and animation tasks in Toon Boom Harmony.
An interview with production designer Alex McDowell about his work on films such as Minority Report, his World Building Institute at USC, and his thoughts on the future of media and narrative.
Concept artist and teacher Anthony Jones tells us what he's been working on, where he's finding inspiration, and how he sees the big trends in 3D and virtual reality developing over the next few years.
An in-depth interview with Sebastien Deguy, founder of Allegorithmic, the company behind creative 3D texturing tools such as Substance Designer and Substance Painter.
Learn the basics of Maya LT 2016, a 3D modeling and animation tool built especially for game makers.
Learn how to take your design presentations to the next level by animating them with motion, using Rhino and the V-Ray and Bongo plugins.
Learn how to use new polygroup controls within ZRemesher to get good edge flow with less hassle.
Learn how to use CINEMA 4D to sculpt and retopologize a lightweight, hard-surface model for complex scenes and animation.
Find out how teacher Mike Hathorn is helping students transform from tech consumers to tech creators with a curriculum based on 3D modeling and printing.
Integrate Autodesk 3ds Max and Maya to leverage their powers and make seamless transitions between the applications.
CG artist and environmental designer David Lesperance explains how he creates the rich, lifelike backdrops for popular games like World of Warcraft, Halo, Diablo, and StarCraft.
VFX artist Ben Watts show how to use TurbulenceFD, an incredibly powerful fluid simulator that plugs right into CINEMA 4D, to create realistic smoke, fire, and explosion effects.
Learn how to set up and direct Bullet simulations for collisions, breakage, and simple cloth effects.
Learn to create stereoscopic 3D environments in Maya.
Learn how to use Unity's advanced features like scripting, custom GUI elements, prefab customization, networking, and code optimization.
Learn how to create replacements parts for household appliances, furniture, and more with Tinkercad and a desktop 3D printer.
Learn how to replicate three unique lighting setups for the inside of any building in 3ds Max, including daylight, dusk, and night shots.
Scott Pagano, head of LA design studio Neither-Field, walks us through the motion-based, viral music videos he designed for the electronic music trio the M Machine.
Learn how character artist Dan Roarty creates his hyperrealistic 3D portraits with tools like Maya, Mudbox, Knald, and Photoshop.
The founders of Tiny Inventions explain how their (tiny) two-person animation studio evolved and share the process behind their film Between Times.
Learn the basics of what 3D printing is and how you can use it to create amazing objects, from prototypes to working tools.
Bradley G Munkowitz, aka GMUNK, explains how he makes his op-art-inspired geometric prints by using 3D tools in entirely new ways.
Chris Korn, character designer at FUSE Animation, explains how he brings his creatures to life with CINEMA 4D and Zbrush.
Watch Michelle Kaufman remodel a home in San Francisco to meet a growing family's needs while earning the US Green Building Council's rigorous LEED Platinum certification.
Learn how to set up and master your Wacom tablet in ways that streamline your work, expand your creative options, and lighten the load on your wrists.
The leaders of One & Co, an industrial design firm that creates products from touch phones to sporting goods and furniture, share their insights and expertise in previsualizing successful design concepts.
Mexopolis has blended Mexican popular culture with digital animation to create characters and stories that dazzle the eye and strike universal truths in the heart.
Come along for a peek behind the magician's curtain at one of Hollywood's top visual effects houses, New Deal Studios.
Teaches universal principles of animation, as well as how to use After Effects and Flash to apply all the tricks of the trade.
Learn how Renegade Animation has pioneered digital 2D paperless animation with a unique all-Flash workflow—and a bunch of really great cartoons!