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319 courses · 13,244 video tutorials
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  • view course page for Rémi Arnaud: Chief Software Architect

    In this SIGGRAPH interview, Rémi Arnaud, chief software architect at Starbreeze, talks about the history and future of virtual reality and provides career advice for job seekers who want to break into gaming and real-time graphics.

    28m 47s
    Appropriate for all
     
    Viewers:

  • view course page for ZBrush: Learn to Sculpt Cloth

    Learn how to use cutting-edge tools in ZBrush to create realistic clothing for your digital characters.

    2h 8m
    Appropriate for all
     
    Viewers:

  • view course page for Unreal Essential Training

    Learn the essentials of creating great games, cinematics, and animations with Unreal Engine 4.

    7h 32m
    Beginner
     
    Viewers:

  • view course page for V-Ray 3.0 for 3ds Max Essential Training

    Master features of the V-Ray 3.0 rendering engine and learn how to extend the range of 3ds Max with V-Ray's state-of-the-art tools, such as progressive sampling, skin and hair shaders, and stereoscopic 3D rendering.

    5h 0m
    Intermediate
     
    Viewers:

  • view course page for Darin McGowan: The Storyboard Artist's Life

    Darin McGowan, a storyboard artist for shows such as The Wild Thornberrys, The Loud House, and Futurama, offers insights into the storyboard artist's life.

    26m 8s
    Appropriate for all
     
    Viewers:

  • view course page for Autodesk Inventor: Rendering & Animation

    Learn how to create a 3D rendering of an existing model in Autodesk Inventor, and change the lighting, cameras, styles, and background scenes to produce more realistic images and animations.

    1h 56m
    Beginner
     
    Viewers:

  • view course page for Pixar's RenderMan Essential Training

    This introduction teaches the basics of rendering animations, visual effects, and visualizations with RenderMan, Pixar's high-end 3D rendering software now available for noncommercial use.

    4h 33m
    Beginner
     
    Viewers:

  • view course page for Sharon Ross: Character Designer for 2D Animation

    Get insights from a real character designer. In this interview, Sharon Ross explains how she went from art student to illustrator to character designer for Family Guy.

    10m 56s
    Appropriate for all
     
    Viewers:

  • view course page for Blender: Game Asset Sculpting

    Learn how to use Blender's Multiresolution modifier and sculpting tools to create high-poly texture maps for 3D game assets.

    1h 41m
    Appropriate for all
     
    Viewers:

  • view course page for Animating Charts and Graphs in CINEMA 4D

    Learn how to create animated charts and graphs with CINEMA 4D, and use spreadsheet data to drive C4D motion graphics.

    2h 23m
    Intermediate
     
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  • view course page for Advanced Materials in Maya

    Learn to combine basic materials to create advanced material networks and use mental ray subsurface scattering (SSS) materials in Maya.

    2h 25m
    Advanced
     
    Viewers:

  • view course page for Substance Designer: Painted Metal

    A start-to-finish project that results in a fully procedural "painted metal" material in Substance Designer.

    1h 5m
    Intermediate
     
    Viewers:

  • view course page for Getting Started with CINEMA 4D R17

    Get up and running with CINEMA 4D R17 in just one hour.

    29m 21s
    Beginner
     
    Viewers:

  • view course page for Artists and Their Work: Conversations about Mograph, VFX, and Digital Art

    Rob Garrott interviews storyboard artists, animators, VFX artists, and other film-industry pros in this series of creative conversations.

    15h 25m
    Appropriate for all
     
    Viewers:

  • view course page for Houdini Engine for CINEMA 4D and Maya

    Scott Pagano shows how to use Houdini digital assets in CINEMA 4D and Maya with the Houdini Engine plugin.

    1h 12m
    Intermediate
     
    Viewers:

  • view course page for Blender: Creating a Finished Character Animation

    Learn how to sketch, animate, and render a character in Blender, and create a fully rendered animation with dialog and complex facial movements.

    1h 29m
    Appropriate for all
     
    Viewers:

  • view course page for Up and Running with Plant Factory

    Learn how to model plants and trees with PlantFactory, the 3D plant modeling, animation, and rendering software.

    3h 32m
    Intermediate
     
    Viewers:

  • view course page for Rigging Mechanical Objects in Maya

    Learn techniques for rigging mechanical objects, machines, and other inanimate objects in Maya.

    1h 27m
    Intermediate
     
    Viewers:

  • view course page for Lindsey Pollard: Supervising Animation Director

    In this interview, Lindsey Pollard, animation director for shows such as The Simpsons and Sanjay and Craig, talks about her career and offers advice for aspiring animators.

    23m 30s
    Appropriate for all
     
    Viewers:

  • view course page for Up and Running with Rhino for Mac

    Get up and running with Rhino for Mac. Learn about basic interface navigation, 3D modeling, lighting, and rendering in Rhino 5 for Mac.

    7h 25m
    Beginner
     
    Viewers:

  • view course page for Animating Cartoon Characters in Maya

    Teaches simple steps to creating exaggerated cartoon animation in Maya, using principles such as squash and stretch, exaggeration, follow-through, and overlapping action.

    2h 17m
    Intermediate
     
    Viewers:

  • view course page for Game Asset Creation: Stylized Wooden Crate

    Learn how to use 3ds Max to model and texture a small wooden crate: an asset that can be used to populate a 3D environment, hide tokens and treasure, or be triggered to explode in a real-time game engine such as Unreal Engine 4.

    2h 17m
    Intermediate
     
    Viewers:

  • view course page for Logo Animation and Compositing with CINEMA 4D and After Effects

    Bring your logos to life with this quick start guide for animating and compositing a logo design in CINEMA 4D and After Effects.

    1h 10m
    Intermediate
     
    Viewers:

  • view course page for Chris Landreth: Oscar-Winning Animation Director

    An interview with Chris Landreth, a pioneering animator and director of the Oscar-winning animated short Ryan.

    22m 40s
    Appropriate for all
     
    Viewers:

  • view course page for Up and Running with MARI for Texture Painting

    Learn MARI, the powerful texture painting software used for 3D painting, photo editing, and more.

    4h 32m
    Appropriate for all
     
    Viewers:

  • view course page for Soft Body Simulation for Motion Graphics with RealFlow

    Learn how to simulate soft bodies in a physically accurate and realistic way with RealFlow. Motion graphics artist Ran Ben Avraham shows how to create a bouncing logo design using RealFlow.

    1h 34m
    Intermediate
     
    Viewers:

  • view course page for Carol Wyatt: 2D Background Painting and Color

    An interview with Carol Wyatt, background painter, color stylist, and color supervisor for animated shows such as Rick and Morty and HBO's Animals.

    15m 19s
    Appropriate for all
     
    Viewers:

  • view course page for SketchUp Rendering Using V-Ray 2

    Learn how to add naturalistic lighting, additional cameras, reflections, and diffuse materials to your SketchUp models with V-Ray.

    3h 15m
    Intermediate
     
    Viewers:

  • view course page for Rayce Bird: Real Life Creature Creation

    Watch Rayce Bird, a special effects makeup artist, reveal the process behind his "monstrous" latex masks and walk through a demo for fans at Comic-Con.

    14m 21s
    Appropriate for all
     
    Viewers:

  • view course page for X-Particles for CINEMA 4D Essential Training

    Get started with X-Particles, the CINEMA 4D plugin that allows artists to create finely rendered fluid simulations, dynamics, and collisions quickly and easily.

    3h 17m
    Appropriate for all
     
    Viewers:

  • view course page for Kim Lee: Digital and Physical Production and Design

    3D animator and maker Kim Lee discusses how he combines digital and physical production methods for maximum flexibility and creativity.

    1h 21m
    Appropriate for all
     
    Viewers:

  • view course page for Furniture Design with Rhino

    Furniture Design with Rhino with Jonathan Racek

    Learn how to design furniture, both full-scale pieces and assets for game engines such as Unity, with Rhino 3D. This course covers the history of furniture design, Rhino modeling techniques, and methods for exporting your furniture design for rendering, 3D printing, or game development.

    2h 25m
    Intermediate
     
    Viewers:

  • view course page for Creating a Game Environment in Blender and Unity

    Learn how to model and texture a game environment—such as a detailed city scene—in Blender, the free 3D modeling tool popular among game designers and animators.

    3h 13m
    Intermediate
     
    Viewers:

  • view course page for Migrating from Flash to Toon Boom Harmony

    Migrate your animation workflow from Flash to Toon Boom Harmony. Learn about Flash tools and their Toon Boom equivalents and how to complete common drawing and animation tasks in Toon Boom Harmony.

    6h 0m
    Appropriate for all
     
    Viewers:

  • view course page for Alex McDowell: World Building and Narrative

    An interview with production designer Alex McDowell about his work on films such as Minority Report, his World Building Institute at USC, and his thoughts on the future of media and narrative.

    57m 17s
    Appropriate for all
     
    Viewers:

  • view course page for Blender: Creating a Game Character

    Create a game character with Blender's free 3D toolset, while you build your modeling, sculpting, and texturing skills.

    4h 56m
    Beginner
     
    Viewers:

  • view course page for Anthony Jones: Concept Artist

    Concept artist and teacher Anthony Jones tells us what he's been working on, where he's finding inspiration, and how he sees the big trends in 3D and virtual reality developing over the next few years.

    1h 11m
    Appropriate for all
     
    Viewers:

  • view course page for Rigging a Cartoon Character in Maya

    Add squash and stretch to a rig in Maya, using techniques specific to cartoon characters: stretchy joints, IK/FK switching, and facial rigging.

    2h 34m
    Intermediate
     
    Viewers:

  • view course page for Sebastien Deguy: Allegorithmic Changing the Art of Games

    An in-depth interview with Sebastien Deguy, founder of Allegorithmic, the company behind creative 3D texturing tools such as Substance Designer and Substance Painter.

    57m 17s
    Appropriate for all
     
    Viewers:

  • view course page for Introduction to 3D

    Introduction to 3D with George Maestri

    Learn the basics concepts underlying all 3D modeling and rendering software: navigating 3D space, modeling, texturing, rendering, and more.

    1h 39m
    Beginner
     
    Viewers:

  • view course page for Up and Running in VUE

    Up and Running in VUE with Aaron F. Ross

    Create photorealistic animated environments in VUE.

    4h 12m
    Intermediate
     
    Viewers:

  • view course page for Mudbox 2016 Essential Training

    Artists: Get everything you need to get the most out Mudbox, including its sculpting, texture painting, and concept visualization tools.

    4h 34m
    Beginner
     
    Viewers:

  • view course page for Foundations of Drawing Cartoon Characters for Animation

    Learn to draw cartoon characters for classical cel animation, digital animation, comic books, or just for fun.

    5h 22m
    Beginner
     
    Viewers:

  • view course page for Up and Running with Substance Designer

    Get started with Substance Designer, the node-based texturing tool for creating high-quality, procedural textures and materials.

    2h 27m
    Intermediate
     
    Viewers:

  • view course page for Surfacing an F1 Wheel In Alias

    Take these tutorials on automotive surfacing and learn how to create a production-ready model of a Formula 1 racing wheel with Class A surfaces in Alias.

    4h 3m
    Intermediate
     
    Viewers:

  • view course page for 3ds Max for Design Visualization

    Learn how to visualize your designs—buildings, furniture, landscapes, and more—before they are built with 3ds Max.

    4h 21m
    Beginner
     
    Viewers:

  • view course page for Up and Running with Maya LT

    Up and Running with Maya LT with George Maestri

    Learn the basics of Maya LT 2016, a 3D modeling and animation tool built especially for game makers.

    3h 24m
    Appropriate for all
     
    Viewers:

  • view course page for Tinkercad: Modeling Custom Designs for 3D Printing

    Turn your 3D scans into personalized, custom products with Tinkercad, a free and easy-to-use 3D modeling program.

    27m 56s
    Intermediate
     
    Viewers:

  • view course page for Unity 5: 3D Essential Training

    Learn to build a 3D game in Unity 5, complete with a lush environment, fully animated characters, and some basic interactive gameplay.

    6h 47m
    Beginner
     
    Viewers:

  • view course page for Maya 2016 Essential Training

    Maya 2016 Essential Training with George Maestri

    Learn the essentials of modeling, texturing, rendering, and animating with Maya 2016, the 3D package popular in the feature film, video game, and animation industries.

    7h 39m
    Beginner
     
    Viewers:

“I absolutely love the quality and diversity of the training. It is my go-to site for answers.” —Maryanne F.
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