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Learn how to model, texture, light, and animate 3D objects in CINEMA 4D, and create amazing motion graphics, visual effects (VFX), and animations.
Rob Garrott interviews storyboard artists, animators, VFX artists, and other film-industry pros in this series of creative conversations.
Introduces the basic and not-so-basic features of mental ray, the production-proven renderer of choice for many 3ds Max users.
Learn to design and model a city from almost any era, with Illustrator (or any other vector drawing program) and 3ds Max.
Learn how to apply 2D images to your 3D models with these UV mapping techniques in Blender.
Learn how to model basic objects in Blender and create professional-quality renders of product designs.
Promote your design concepts better with beautiful product renderings built with Rhino and V-Ray.
Provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender 2.6.
Learn how to simulate cloth, control its appearance, and make it interact realistically with other objects in your scene, using Blender.
Learn how to rig your 3D characters for realistic motion and animation with 3ds Max.
Learn how to create realistic product renderings for print and video advertising with CINEMA 4D.
Learn how to rig a bird for animation in Maya.
Learn how to rig a four-legged creature (aka a quadruped) in Maya.
Discover how to use the complete Edge Animate toolset to lay out and animate motion graphics for your website, mobile devices, digital magazine, iBooks, and more.
Learn how to light and render the exterior of a building with 3ds Max, and composite the final scene in Nuke and After Effects.
Learn how to render the exterior of a building with both day and night lighting rigs using Maya, and composite the final scene in Nuke and After Effects.
Learn how to model, texture, render, and animate 3D characters and scenes with Maya 2015.
Learn about the interface changes and performance improvements that come with the latest release of Flash Professional CC.
Learn the basics of Photoshop's 3D capabilities with Deke. Discover how to build simple 3D objects, add materials and lighting to your scene, and even create 3D type.
Learn how to use Unity's advanced features like scripting, custom GUI elements, prefab customization, networking, and code optimization.
Get your models ready for 3D printing with ZBrush. Learn how to size objects correctly, save on material costs, and make sure colors print true.
Learn how to create walk, run, and skip animations that give your character style and subtly move the story along.
Learn how to create replacements parts for household appliances, furniture, and more with Tinkercad and a desktop 3D printer.
Learn how to use CINEMA 4D dynamics to create physically accurate object animations, using real-world physics like gravity, collisions, and bounces.
Render product shots in their best light with Maya and After Effects.
Present product renderings in their best light with 3ds Max and After Effects.
Learn how to build 3D models, graphics, and animation with 3ds Max 2015.
Learn how to prepare and print your 3D models with Photoshop.
Learn how to replicate three unique lighting setups for the inside of any building in 3ds Max, including daylight, dusk, and night shots.
Achieve a richer, more dynamic look for your Flash-based animation by incorporating hand-drawn animation techniques.
Model and render a fully realized Formula 1 steering wheel from an initial product concept sketch.
Bring a cast of characters to life. By following the basic principles of animation, you can build characters that interact naturally with their environments, convey realistic emotion, and talk and walk convincingly.
Learn how to replicate three unique lighting setups for a fully detailed modern office lobby in Maya, starting with direct daylight.
Scott Pagano, head of LA design studio Neither-Field, walks us through the motion-based, viral music videos he designed for the electronic music trio the M Machine.
Create realistic garments and fabrics, from T-shirts to tablecloths, with the Cloth system in 3ds Max.
Use blend shapes and a joint-based approach to build facial controls that are versatile and easy to use.
Learn how character artist Dan Roarty creates his hyperrealistic 3D portraits with tools like Maya, Mudbox, Knald, and Photoshop.
Make construction models that work for everyone on your team. Learn how to use Revit's parts, assemblies, and displacement views to break your model down and add detail and refinement.
Learn to create a simple game in Unity, and get introduced to the basics of scripting and game functionality.
The founders of Tiny Inventions explain how their (tiny) two-person animation studio evolved and share the process behind their film Between Times.
Use CINEMA 4D's Dynamic module to animate falling coins that bounce and collide realistically, in this project-based course.
Learn the basics of what 3D printing is and how you can use it to create amazing objects, from prototypes to working tools.
Meet Toxik, a node-based compositor for Maya.
Learn how to expertly control and animate cameras in your Maya projects and give viewers a window into your 3D world.
Take a reference photograph and create a model from its shapes and pieces with the primitive and spline modeling tools in CINEMA 4D and C4D Lite.
A collection of over 40 tips and tricks will help you work smarter, not harder, and build more sophisticated models in Maya.
Introduces you to Backburner and the basic concepts behind network rendering, a more efficient method of rendering that spreads the workload to servers, one frame at a time.
Learn how to perform 2D and 3D camera tracking with MatchMover and import the results in Maya.
Create 3D objects in CINEMA 4D and seamlessly composite them inside a 2D project in After Effects, using the CINEWARE plugin.
Learn how to animate and render a professional-looking 3D space scene with Maya.