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Build a note-taking app that leverages the storage and remote data access capabilities of iCloud.
Discover how to build an Android game and distribute your game in the Google Play app store, using Cocos2d-x development and the Eclipse Platform.
Shows how to use Objective-C and Xcode to build a full-featured game app for the iPhone and iPad.
Helps designers build their power user skills with an array of timesaving tips, tricks, and techniques that work in multiple versions of Flash Professional.
Demonstrates key changes in the CS5.5 release of Adobe's interactive design and animation software.
Use Flash Professional CS5 to create a game to play on iOS devices, utilizing device hardware like the accelerometer and integration with a local database.
Demonstrates key changes in the CS5 release of Adobe’s interactive design and animation software.
Dives deep into the details of manipulating audio in Flash using ActionScript 3.0; shows how to create an audio player for the web.
A number of project lessons detailing how Flash Action Script 3.0 and object-oriented programming can be used to build common UI widgets.
Todd Perkins dispels the belief that Flash content hampers SEO.
Shares tools and techniques to help create a more streamlined workflow through reusable code components.
Teaches new designers the building blocks of web programming.
Shows how to master the new Motion Tween model and the Motion Editor to control easing and effects.
Demonstrates the new motion tween model, how to create and animate with bones, and the capabilities of the new integrated 3D tools.
Todd Perkins shares his insights on all aspects of developing games for the Wii.
Teaches the use of RSS data for blogs, podcasts, and images.
Hands-on tutorials teach how to build dynamic, streamlined sites using Flash CS3 Professional.
Adobe Certified Instructor shows how to create all kinds of games and have fun with ActionScript.
Put the skills learned in the Essential Training course to practical use.
Helps users take advantage of Flash CS3 with a full understanding of ActionScript 3.0.