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A review of iOS app development that helps non-programmers dive in quickly, understand the basics, and decide if they want to learn more. Learn about Xcode; variables, functions, and conditional statements; and interface design.
Help a beginner learn about the code, logic, and interface elements that lie behind iOS apps and games.
Boils the most important iOS app development concepts down into short lessons that explain the basics of Xcode; building blocks like variables, functions, and conditional statements; and interface design.
Build a complete mobile app from scratch with the iOS SDK and Xcode in this project-based course.
Build a note-taking app that leverages the storage and remote data access capabilities of iCloud.
Discover how to build an Android game and distribute your game in the Google Play app store, using Cocos2d-x development and the Eclipse Platform.
Shows Flash designers how to incorporate ActionScript code into projects and create interactive presentations and applications.
An introduction to developing Java applications for various runtime environments.
Shows how to use Objective-C and Xcode to build a full-featured game app for the iPhone and iPad.
Use Flash Professional CS5 to create a game to play on iOS devices, utilizing device hardware like the accelerometer and integration with a local database.
Shares tools and techniques to help create a more streamlined workflow through reusable code components.
Teaches new designers the building blocks of web programming.
Todd Perkins shares his insights on all aspects of developing games for the Wii.
Covers each step involved in creating particles and building particle systems.
Teaches the use of RSS data for blogs, podcasts, and images.
Adobe Certified Instructor shows how to create all kinds of games and have fun with ActionScript.
Put the skills learned in the Essential Training course to practical use.
Helps users take advantage of Flash CS3 with a full understanding of ActionScript 3.0.