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Learn how to build a complete iOS 8 app from scratch with the iOS SDK and Xcode, in this project-based course.
Learn how to build iOS and OS X apps using the Cocoa framework and the new Swift programming language.
Learn how to build a complete mobile app from scratch with the iOS SDK and Xcode in this project-based course.
A review of iOS app development that helps non-programmers dive in quickly, understand the basics, and decide if they want to learn more. Learn about Xcode; variables, functions, and conditional statements; and interface design.
Help a beginner learn about the code, logic, and interface elements that lie behind iOS apps and games.
Boils the most important iOS app development concepts down into short lessons that explain the basics of Xcode; building blocks like variables, functions, and conditional statements; and interface design.
Build a complete mobile app from scratch with the iOS SDK and Xcode in this project-based course.
Build a note-taking app that leverages the storage and remote data access capabilities of iCloud.
Discover how to build an Android game and distribute your game in the Google Play app store, using Cocos2d-x development and the Eclipse Platform.
Shows Flash designers how to incorporate ActionScript code into projects and create interactive presentations and applications.
An introduction to developing Java applications for various runtime environments.
Helps designers build their power user skills with an array of timesaving tips, tricks, and techniques that work in multiple versions of Flash Professional.
Demonstrates key changes in the CS5.5 release of Adobe's interactive design and animation software.
Use Flash Professional CS5 to create a game to play on iOS devices, utilizing device hardware like the accelerometer and integration with a local database.
Explains the fundamentals of Flash CS5, the industry standard for creating animations and interactive applications for the web, desktop, and mobile devices.
Demonstrates key changes in the CS5 release of Adobe’s interactive design and animation software.
Dives deep into the details of manipulating audio in Flash using ActionScript 3.0; shows how to create an audio player for the web.
A number of project lessons detailing how Flash Action Script 3.0 and object-oriented programming can be used to build common UI widgets.
Todd Perkins dispels the belief that Flash content hampers SEO.
Shares tools and techniques to help create a more streamlined workflow through reusable code components.
Teaches new designers the building blocks of web programming.
Shows how to master the new Motion Tween model and the Motion Editor to control easing and effects.
Offers new Flash users a thorough explanation of the interface, tools, and techniques at the heart of any project.
Explains Flash fundamentals, including drawing tools, objects, and symbols.
Demonstrates the new motion tween model, how to create and animate with bones, and the capabilities of the new integrated 3D tools.
Todd Perkins shares his insights on all aspects of developing games for the Wii.
Covers each step involved in creating particles and building particle systems.
Teaches the use of RSS data for blogs, podcasts, and images.
Focuses on the animation and storytelling aspects of Flash and covers the core skills needed for starting an animation project.
Hands-on tutorials teach how to build dynamic, streamlined sites using Flash CS3 Professional.
Put the skills learned in the Essential Training course to practical use.