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Create realistic simulations and collision detection effects that can emulate breaking objects, soft body dynamics, cloth simulations, rippling water, and more in 3ds Max animation projects.
Create dynamic, randomly generated particle effects that can emulate snow, rain, steam, explosions, and more in 3ds Max animation projects.
Introduces the new features and productivity enhancements in 3ds Max 2011.
An in-depth look at the art of creating lifelike skins and textures for three-dimensional surfaces using 3ds Max 2010.
Provides everything new users need to know to complete an animation project, while offering tips and tricks to improve experienced users' productivity and workflow.
Explores many of the new cutting-edge features, including the brand-new Modeling Ribbon and advancements designed to improve scene interactivity and production workflow.
Thoroughly explores materials, lights and cameras, animation techniques, rendering, and special effects.
Learn to use 3ds Max 2009 to create stunning visual effects for a broad range of purposes.
Methods for creating video games, logos, mechanical assemblies, and architectural visualizations with 3ds Max.
“It is so enlightening to have the blinders removed, and see the individual parts explained and how they relate to each other.” —Daniel J.
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