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Learn to model a production-ready 3D character with topology that deforms properly when it's animated, using Blender.
Teaches digital artists how to create realistic assets such as 3D characters, immersive game environments, and product designs in Mudbox.
Introduces the skills needed to create photorealistic 3D creatures for film, video, and game production.
Covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export models and texture maps to other programs for use in games, film, fine art, or 3D printing.