- 3D + Animation (14)
- Modeling (12)
- Textures (5)
- Character Animation (4)
- 3D Printing (3)
- Materials (3)
- CAD (1)
- Game Design (1)
- Lighting (1)
- Product Design (1)
- Projects (1)
- Prototyping (1)
- Rendering (1)
- Visual Effects (1)
- Pixologic (7)
- Autodesk (6)
- ZBrush (6)
- Maya (4)
- Adobe (2)
- Photoshop (2)
- 3ds Max (1)
- Blender (1)
- Mudbox (1)
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- Closed captioning
Covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export models and texture maps to other programs for use in games, film, fine art, or 3D printing.
Learn how to use new polygroup controls within ZRemesher to get good edge flow with less hassle.
Learn how to sculpt engaging 3D human portraits with ZBrush and these tutorials from digital artist Ryan Kittleson.
Get your models ready for 3D printing with ZBrush. Learn how to size objects correctly, save on material costs, and make sure colors print true.
Learn how to prepare and print your 3D models with Photoshop.
Learn how to model a female android that bridges the divide between man (or woman) and machine with ZBrush's powerful modeling and sculpting tools.
Prepare your models in Maya and then send them for 3D printing on Shapeways, an online service that ships reproductions straight to your door.
Learn to model a production-ready 3D character with topology that deforms properly when it is animated, using Blender.
Model a fully detailed Shelby Cobra automobile using both polygon and NURBS techniques.
Introduces the basic theories and 3D modeling toolset behind Sculptris—a free sculpting program—and walks through two hands-on sculpting projects.
Teaches digital artists how to create realistic assets such as 3D characters, immersive game environments, and product designs in Mudbox.
Introduces the skills needed to create photorealistic 3D creatures for film, video, and game production.
Design and build a 3D human character that can be used for feature film, broadcast, and games.
Demonstrates how to create professional, realistic 3D characters from scratch in Maya 2011.